From: <fli...@go...> - 2012-10-25 11:33:48
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Status: New Owner: ---- New issue 904 by jea...@wa...: buggy hud target marker http://code.google.com/p/flightgear-bugs/issues/detail?id=904 *What steps will reproduce the problem?* 1.set up the HUD with the target market set in the ladder: <enable-target-markers>true</enable-target-markers> 2. 3. *What is the expected output? What do you see instead?* i expect the circles to follow the planes, and to desappear when a plane leave. what happens is that if a plane log out or come out the radar range, the circle showing it's position in the hud is still there, standing at it's last known position in the HUD, until a new plane take the mp slot. in a long mp session with lots of turn over, it's pretty ennoying to have lot's of fixed circles in the hud. an other observation is that tankers are not considered , that make the cheating way to find them useless ;) *Any output in the console (black window)?* *What FlightGear version are you using (when using GIT version, please mention date)?* git of a week ago *Please provide any additional information below or as attachment (Avoid expiring external links, such as to imageshack/pastebin/...).* in HUD_ladder.cxx, the circle is displayed if the callsign is not null, it should consider both the "valid" and "radar/in-range" properties instead. here's a patch wich make it work this way (but i don't know if that will work if the radar section is not here). I added the "tanker" in the list to display them with the mp and ai planes. Attachments: markersmp.diff 1021 bytes |