From: James T. <zak...@ma...> - 2012-07-25 09:28:27
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On 25 Jul 2012, at 00:42, ys wrote: > This looks promising in a technical/coding perspective of having this and that common GUI feature available also for flightgear. But for me personally one of the big problems of the FlightGear GUI is that it is "inside" the only and one main window. There is no possibility to have a separate window to not cover the main content, the scenery and the cockpit? This would make the GUI much more practical. I would really like to run flightgear with one window "view" and other windows for the program (options). This will improve the usability of all the menus, dialogs etc. a lot in my opinion. This is an orthogonal issue - it can be solved by using multiple osg windows to contain whatever GUI solution we go with - canvas, osgWidget or PUI-port. Or to put it another way - the actual hard part is running the widgets in the main OpenGL window - which *is* a requirement for full-screen apps and multi-monitor setups. (Some people have claimed otherwise, but I believe we need the option of 'in-window' UI for many cases). So, this is a desirable feature, but doesn't dictate the choice of GUI technology. And can be done as a separate step from replacing PLIB. James |