From: ThorstenB <br...@gm...> - 2012-04-25 20:59:17
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Am 25.04.2012 13:35, schrieb Stuart Buchanan: > Also, there is a significant slow-down in scenery loading. I can certainly confirm ;-). It's not just a longer delay for initial start-up (splash screen takes much longer to drop), it's also causing issues with scenery taking too long to be loaded at run-time, so the aircraft sometimes flies into a patch of void. It also seems to delay unloading of scenery tiles (noticeable when trying to shutdown). This reminds me of an issue we had a while ago, where we had a huge number of shared models (cattle and horses) scattered across the scenery. Something in OSG doesn't scale well with huge numbers - which only caused issues when trying to unload a scenery tile. Since loading and unloading is done in the same thread, this also caused the loader to almost stall. Not sure, if this could also be a factor here. At the time, the only solution we (mainly Tim) saw, was drastically reducing the number of shared models (cull the cattle... ;-) ). Another issue: the density range in the rendering dialog is 0-10. However, even with density 1.5 the buildings look pretty packed. For me, only a density of 0.17 is about usable (avoids the void scenery patch issue). This, however, is the lowest possible setting on the slider - and is very tricky to adjust (just try to configure such a low value, you'll see what I mean). Can we somehow change the slider to a lower range, e.g. 0-3? Not sure if higher values made any sense at all. Actually, I have the same issue with the vegetation density slider. Does the range 0-10 really make any sense to anyone? A lower range would make it much easier to configure usable values on the slider. cheers, Thorsten |