From: Erik H. <er...@eh...> - 2012-02-14 23:12:36
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On Tue, 14 Feb 2012 17:30:37 +0000 (UTC) Martin Spott <Mar...@mg...> wrote: > Emilian Huminiuc wrote: > > > If we're on the subject of materials*.xml: > > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > > they are now in materials-dds.xml? > > I'd say "yes" - as soon as we have distinct textures for the different > types. > I don't think we need to have highly accurate textures for each of > them. Just having different ones *now* is worth a lot more than having > different _and_ accurate ones next year. There should already be an Industrial texture available. I made one way back that has been used for a while but was rendered unused when flightgear switched to vmap0 only. Erik |