From: <tho...@jy...> - 2011-08-07 12:03:32
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> I think the problem is that you are expecting the cloud height to > indicate the location > of sprite centers, wherease the code is expecting it to be the height > of the actual > cloud. > > The code actually _subtracts_ the minimum texture height from the cloud > height to determine where to place sprite centers. > > So, the height should always be greater than the minimum texture height. Oops... In hindsight, a rather obvious explanation of what I'm seeing - a negative number created in the subtraction would of course invert the shading pattern seen later. Rather embarrassing... Thanks, I'll correct my code. * Thorsten |