From: HB-GRAL <fli...@sa...> - 2010-05-14 13:44:42
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There seems to be a (maybe only ATI related) bug in fragment shaders. I could not find any information about this in the list/forum/bug tracker. Can you please check this: Following does not work in default.frag, terrain-default.frag and mat-anim.frag for some strict OpenGL/GSLS: recent code: if (!gl_FrontFacing) n = -n; changed to: if (n.z < 0.00001) n = -n; This works fine for me here. Can you check this? Thanks - Y. |