From: Oliver T. <oli...@go...> - 2010-03-30 23:14:09
|
Hello Fred Yes the latest data version (30.03.2010) crashes FG. With the data from 28 th and 29 th FGFS runs nice. With the version from 29 th I can see the landmass effect with the price of a huge drop of frame rate (45 fps down to 20 fps). With the version from 30 th the screen goes black as soon as I enable the landmass shader. GPU fan spins up for a moment and goes idle. FGFS seems to still run (sound and terrasync works). I have to kill the program to go back to desktop. This happens on the 32bit and 64bit version. My setup: e8200 at 3.2 GHz / 8 GB Ram / ati hd3870 with driver ccc 10.3 (latest and best from ATI for openGL so far) / win7 64bit / FGFS as mentioned… Thanks, Oliver 2010/3/30 Frederic Bouvier <fre...@fr...> > I am not sure I understand the situation. Do you mean the last version of > the shader crash fgfs ? > If it's the case, what is your hardware setup ? > > > > what means no cube map? > I was replying to a side question earlier in this thread about a patch > Vivian mentioned to make the new Lightning F1 work > ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png > > > -Fred > > ----- "Oliver Thurau" a écrit : > > Hello Fred > > > > After trying the settings i figured the landmass shader causes the crash. > After reading the post of the topping I was trying to check out 29 th and 27 > and figured I was always getting the same files. It seems my version of > tortoise cvs when set to German has issues with the Date. It uses the “Mär” > instead of “Mar” and fails and loaded the latest version of the file > instead. > > > > Grabbed the stable release 1.10.10 from tortoisecvs and I only run into a > date error instead of wrong update with the german settings. Changing to > English language settings gets me a working update without date error. > > > > So sorry for all the fuzz… with the actual version of the CVS data your > version works very nice. BIG TIME SORRY. > > > > what means no cube map? > > > > Best regards and thanks, Oliver > > > > > > 2010/3/30 Frederic Bouvier <fre...@fr...> > > >> >> > The 20100328 version has the geometry shader code. You should try the >> landmass shader of marsh 28th that doesn't use it, and then the one of the >> 29th that use it. And of course try to disable the landmass shader and only >> that one. >> > >> > Oliver, the relevant options for rendering are those shown by fgfs >> itself, not those set by fgrun. >> > >> > BTW: There is no cube map inside that build, CVS only. >> > >> > >> > -Fred >> >> -- > Frédéric Bouvier > http://my.fotolia.com/frfoto/ Photo gallery - album photo > http://www.youtube.com/user/fgfred64 Videos > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > |