From: Brant G. <ion...@gm...> - 2010-03-01 19:06:10
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Wow! This can be a great shader feature in FG! :) On Mon, Mar 1, 2010 at 12:34 PM, evilslut <fli...@ev...> wrote: > That looks really cool!! :) personally i think it works nicer on the > city/building area's then on the forest covered mountains. > > Kind Regards > Rob / Evil > > On 02/28/2010 11:41 PM, Frederic Bouvier wrote: >> What do you think of this effect : >> >> http://www.youtube.com/watch?v=kUyH-4c0-qM >> http://www.youtube.com/watch?v=wYb1Vy-uTS0 >> >> and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg >> >> Regards, >> -Fred >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Flightgear-devel mailing list >> Fli...@li... >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> > > > -- > This message has been scanned for viruses and > dangerous content by MailScanner, and is > believed to be clean. > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Brant Gipson |