From: syd a. <ada...@gm...> - 2010-02-27 20:58:50
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I can see 3d instruments being easier .... position them on the panel with a mouse click then drag them like i did the b1900d manual ... or menu buttons in a dialog like the ufo does scenery objects for finer adjustments ... I suppose the 2d instrument placement would be almost the same... Dont know if I like the idea of moving instruments around in flight , but then I guess the new arrangement would need to be written to a file to be permenant . Cheers On Sat, Feb 27, 2010 at 12:43 PM, Curtis Olson <cur...@gm...> wrote: > Could certainly be done ... perhaps (although maybe a little awkwardly ... > or not?) using the FlightGear gui and nasal infrastructure. > > I'm envisioning the 2d panel structure I guess ... probably would be more > complicated with 3d panels. > > Curt. > > > On Sat, Feb 27, 2010 at 2:26 PM, syd adams wrote: > >> I think I misunderstood you ... a graphical tool to do this would >> certainly speed things up ... currently I used a dummy panel in Blender to >> find positions. >> I though you meant from the runtime menu :). >> > > -- > Curtis Olson: http://baron.flightgear.org/~curt/<http://baron.flightgear.org/%7Ecurt/> > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > |