From: syd a. <ada...@gm...> - 2010-02-26 01:18:37
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I agree , there's a lot of duplication ,(in instruments, too) but I think the problem is author's tastes ... I've duplicated textures because I dont care for the look , or style , etc,of existing ones and Im sure that's the same for other contributors. So it might be a problem deciding who's get's used, and how many duplicates pop up in that folder :). But it would be nice to solve this one... Cheers On Thu, Feb 25, 2010 at 1:23 PM, Roy Vegard Ovesen <roy...@ha... > wrote: > FSlint reports that the base package, or the data directory, contains quite > a > lot of duplicate files. The file that is wasting the most bytes is > glass_shader.png (some instances named glass.png) with 43 974 656 bytes, or > around 45MB. This file is duplicated 89 times. The second biggest waster is > shader.png (here too some instances are named glass.png) with 31 457 280 > bytes > and 641 instances. > > Running fdupes in the data directory reports that duplicate files occupy > about > 420 megabytes of the 2.7 Gig. Thats roughly 15% (if my math is correct). > > Many of the duplicate files seem to be textures. This begs the question: > would > it be better to have a directory $FG_ROOT/Aircraft/Textures where one would > put textures that are shared by several aircraft? There already is a > $FG_ROOT/Textures directory, but this seems to contain only non-aircraft > textures. > > Comments? > > -- > Roy Vegard > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |