From: John D. <js...@av...> - 2010-02-03 17:18:13
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On 02/03/2010 02:00 AM, Tim Moore wrote: > Do you still get it now, after the shader errors have > (hopefully) been banished? Three answers: 1) The shader issue is greatly improved. No more nasty shader-related error messages on the console. This is an improvement at all airports, not just JFK, whereas the memory hemorrhage was observed only at JFK. 2) The memory issue is improved. I no longer observe the 144 megabytes per minute steady hemorrhage. The "RES" number goes rather quickly to about 900 megs and sits there. 3) Whether the new behavior is entirely correct is something we should discuss. The memory usage at JFK is 400 or 500 megs larger than it would be at a "normal" airport. I know the NYC scene is complex, but jeepers, 500 megs complex? As the saying goes, a picture is worth athousand words, but half a billion? Really? That's about 500 bytes for every pixel on the screen. I mention this because I betcha lots of users of the new release will not have hardware that can handle this. I've got a rather capable machine, capable of 70 frames per second of "normal" scenery, but it can only do 20 in the NYC area. An it is an ugly 20. Very jerky. It "looks" more like 10 fps, and sometimes only 5, even though FG writes 20 in the corner of the screen. Do we really need hundreds of bytes of scenery /for every pixel on the screen/ ... or is there some way to lower the memory usage and/or raise the frame rate? |