From: Tim M. <tim...@gm...> - 2010-01-30 08:50:44
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On Sat, Jan 30, 2010 at 5:02 AM, Gene Buckle <ge...@de...> wrote: > > I think that what I'm looking for is behavior similar to QT > > http://qt.nokia.com/ which I user quite often. > > > > I am sorry and apologize for using the word "sucks". > > > Pete, the problem is that QT doesn't live in the same graphics "Space" as > FlightGear does. In order to make it work, all the commands that QT > uses to draw interface elements would have to be ported to use OpenGL > instead of the standard window manager. > > As was explained to me on IRC, this is already a solved problem: Qt widgets can be drawn into OpenGL buffers. That doesn't change the fact that it would be a great deal of work to port our GUI to Qt, and it would introduce a very large external dependency. Having seen the fit pitched when I started using boost... Now, big projects can get done, and motivated individuals with time on their hands can work wonders. We should keep in mind the relative importance of the GUI system to the whole flying experience and judge whether it would be worth the effort to do a huge rewrite in this area. Tim g. > > > -- > Proud owner of F-15C 80-0007 > http://www.f15sim.com - The only one of its kind. > > ScarletDME - The red hot Data Management Environment > A Multi-Value database for the masses, not the classes. > http://www.scarletdme.org - Get it _today_! > > > ------------------------------------------------------------------------------ > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the > business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |