From: cullam Bruce-L. <cul...@ya...> - 2009-11-18 15:29:31
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>That's wrong: they can and they do. Have you ever been in the Alps? I've often been amazed at in which unlikely places plants still grow happily. >Stefan In general, you are correct. However, I'm doing scenery for Newfoundland, where there is almost no soil, just clay and rock. Short trees do grow, but once you get a vaguely steep hill, it's just rocks. Especially for the rocky coastline, the ability to define a steepness threshold, beyond which anything is brown rock, would make a huge difference. Obviously, this is not the case for the whole world, which is is why I would like to make it an input parameter. Leave the default at something normal, and I'll crank it up for the work that I'm doing. Which still leaves me with the question of where in FGFS-construct is the terrain type FIRST assigned. I'd like to do the cliff assignment at that point, rather than one of the many other time in the program it looks the assignment up. I just don't know which piece of code that get's the terrain type is actually assigning it in the first place. -cullam __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |