From: Jason C. <j_...@ex...> - 2009-10-30 08:46:07
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Ok now I am lost. I just added another layer to the scenery and re-ran the script i use to build the scenery and it works. I now hve my high res coast and roads (just about to run residential level osm) :) Jason PS once done I will throw it up on my server On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote: > Ron, > I think that tile is actualy ocean. > I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show > Default and other layers. > > Is there a maximum number of elements to a file as this is some high > resolution stuff I am trying to build > > > Jason > > > On Thu, 2009-10-29 at 23:10 +0000, Ron Jensen wrote: > > Jason, > > > > Newer versions of fgfs have a command line switch "--fgviewer" that will > > show a tile to you without need of starting all the flightgear systems. > > > > $fgfs --fgviewer YGDH.btg.gz > > > > What I am seeing is all your terrain is coming out flat and in sea/water > > texture. By zcatting one of you terrain files through strings: > > > > $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings > > > > The only texture listed is ocean. > > > > Your missing something with the terragear build chain. > > > > Ron > > > > > > On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote: > > > I forgot to say, a sample is available at > > > http://globelock.mine.nu/YWLM.tgz > > > > > > Jason > > > > > > > > > On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote: > > > > Hi everyone, > > > > I have been generating Scenery now for a few days experimenting with > > > > data sources along the way. > > > > I currently have some scenery that shows as expected in atlas (area > > > is > > > > around YWLM).The coast and major roads show up correctly. The > > > problem is > > > > that when I start Flightgear using the scenery I just get an ocean > > > > tile. > > > > > > > > I am not sure how to procced from here and any help would be greatly > > > > appreciated. > > > > > > > > Jason > > > > > > ------------------------------------------------------------------------------ > > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > > is the only developer event you need to attend this year. Jumpstart your > > developing skills, take BlackBerry mobile applications to market and stay > > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > > http://p.sf.net/sfu/devconference > > _______________________________________________ > > Flightgear-devel mailing list > > Fli...@li... > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel |