From: Detlef F. <fa...@so...> - 2009-02-22 13:10:40
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Am Sonntag, den 22.02.2009, 12:55 +0000 schrieb Vivian Meazza: > > > -----Original Message----- > > From: Detlef Faber [mailto:fa...@so...] > > Sent: 22 February 2009 12:25 > > To: viv...@li...; FlightGear developers discussions > > Subject: Re: [Flightgear-devel] Submodels on AI Objects > > > > Am Sonntag, den 22.02.2009, 11:16 +0000 schrieb Vivian Meazza: > > > Detlef Faber wrote > > > > > > > -----Original Message----- > > > > From: [mailto:in...@fa...] > > > > Sent: 22 February 2009 09:12 > > > > To: FlightGear developers discussions > > > > Subject: [Flightgear-devel] Submodels on AI Objects > > > > > > > > Hello exerybody, > > > > > > > > I've been trying for quite a while now to attach submodels to AI- or > > > > Scenery Objects. I thought it was done once on the Ferry scenario, but > > I > > > > havebn't found any clue. > > > > > > > > Can anybody give me a hint? > > > > > > > > > > It used to work on any AI object, except MP. And yes, it used to be on > > one > > > of the ferry models, but it seems to have been removed (by me? Can't > > > remember!). I need to test to see if it still works. It was never > > > implemented for Scenery Objects, as I thought that such a utility would > > have > > > been superseded by particles. > > > > > It is good to have the collision reports, when measuring distances. I > > was playing around with self steering AI Vehicles and for Obstacle > > avoidance and ground following submodels would be useful. > > > > > But quite a lot has broken recently in the submodel/AIBallistic area. > > I'm > > > working on it, but without success so far. > > > > > > Vivian > > Well, it seems to still work here. You need to add this tag inside the > <entry> tag in the scenario file. > > <submodels> > <serviceable type="bool">true</serviceable> > <path>Models/Geometry/Ferry/ferry-submodels1.xml</path> > </submodels> > > where <path> encloses the path to the submodel file > > Sounds as if you are doing something quite interesting with submodels. > However, I don't think you will always get "hits" on all scenery items: only > horizontal surfaces are usually solid, IIRC. > Thanks a lot, I will report if I find something useful Greetings Detlef > Vivian > > > > ------------------------------------------------------------------------------ > Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA > -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise > -Strategies to boost innovation and cut costs with open source participation > -Receive a $600 discount off the registration fee with the source code: SFAD > http://p.sf.net/sfu/XcvMzF8H > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel |