From: Frederic B. <fre...@fr...> - 2008-10-03 12:51:26
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Martin Spott a écrit : > Frederic Bouvier wrote: > > > The algorithm I am trying to implement doesn't use triangle to > define > > landuse. Instead, the earth surface is divided into squares of > different > > size ( there are currently 16 lod, there will be 20 with srtm ), and > each > > square has its own texture. The mesh is a regular, square mesh made > with > > triangle strip. > > This reminds me of the tiling scheme as mentioned here - which > apparently has proven to be quite successful: > > http://lists.eogeo.org/pipermail/tiling/2006-September/000052.html > > Don't miss the attachment at the bottom of the page, I am implementing this : http://www.cognigraph.com/ROAM_homepage/ROAM2/ adapted to a round earth -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer |