From: Ulrich H. <u.h...@sa...> - 2008-01-28 22:27:30
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Quoting Stuart Buchanan <stu...@ya...>: > Currently I create a 32x32 quadtree across the extent of the trees within the > tile. If there are trees at each corner of the tile, that effectively means >... > Alternative approaches and any comments would be gratefully received. As I understand it you have a group of 32x32 LOD nodes for each tile. Have you tried using a quad-tree instead of a single node? That may help tremendously with the cull performance. /ulrich |