From: GWMobile <geo...@mi...> - 2007-12-01 08:42:07
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Just to help you. X-plane simulates springs and tires and has an open interface. People=20 have built cars for x-plane. The roads suck though. I think it would be great if fgear did this too. On Fri, 30 Nov 2007 5:39 pm, STenyaK (Bruno Gonzalez) wrote: > I'm not familiar with the suspension geometry of planes, but i *guess* > it can be modelled as a series of "bodies", "joints", "springs" and > "dampers", together with the tire model. > > Planes tires are pretty big, so they're an important part of the > suspension process in landings too (and braking.. planes have brakes > on their wheels too, not just reversing engines rotation + flaps, > right?), not so much in take offs. > > You simply simulate a couple of bodies linked together through joints, > and the springs and dampers must be present too (depends on the > physics engine of choice, the spring rates and dampening values are > part of the joints properties, or a separate "entity"). As for the > tires, that's probably the biggest issue i'll have to deal with in my > simulator, but i think a simple approximation will be enough for plane > landings. > > I was hoping fligh gear simulated all those entity types i've > mentioned, since that's what i could reuse for the physics of > Motorsport. However, if it does not, then both projects are in need of > using a third party physics engine that does it, such as ODE, Bullet, > Physsim, etc. (unless you want to code it yourself, but i'm not a > physicsist nor a mathematician, and i don't have enough spare time to > learn enough, so i try to reuse physics code as much as possible. > which is one of the reasons i'm looking into using FG). > > On 12/1/07, Jon S. Berndt <js...@ha...> wrote: >> > Hi all, >> > >> > I'm the main developer of Motorsport ( www.motorsport-sim.org ), a >> > wheeled vehicles simulator (aimed at racing cars, but not=20 >> necessarily >> > exclusively focused on that). I'm rewriting the sim from scratch,=20 >> and >> > while i'm at it, i'm reconsidering my choices of third party=20 >> libraries >> > to use. >> > >> > I've been told that FlighGear people were interested in including a >> > car simulation on it too, so that's why i'm seding this email :-) >> >> I am particularly interested in how you model suspension/ground=20 >> reactions. >> >> Jon >> >> >> Jon S. Berndt >> Development Coordinator >> JSBSim Project >> www.JSBSim.org >> >> >> >> -----------------------------------------------------------------------= -- >> SF.Net email is sponsored by: The Future of Linux Business White Paper >> from Novell. From the desktop to the data center, Linux is going >> mainstream. Let it simplify your IT future. >> http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 >> _______________________________________________ >> Flightgear-devel mailing list >> Fli...@li... >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > > -- > Saludos, > Bruno Gonz=E1lez > > _______________________________________________ > Msn/Jabber: stenyak AT gmail.com > ICQ: 153709484 > http://www.stenyak.com > > ------------------------------------------------------------------------- > SF.Net email is sponsored by: The Future of Linux Business White Paper > from Novell. From the desktop to the data center, Linux is going > mainstream. Let it simplify your IT future. > http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel www.GlobalBoiling.com for daily images about hurricanes, globalwarming=20 and the melting poles. www.ElectricQuakes.com daily solar and earthquake images. |