From: leee <le...@sp...> - 2007-09-13 23:42:19
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On Thursday 13 September 2007 15:27, Forums Virgin Net wrote: > Hi, > Just some Information about part 3 of the Movie, The new concorde Build > still has some issues such as the Vertical Speed does not work it still > latches to full + (Plus) pitch rate or full - (Minus) Pitch rate which > cause's concorde to lose control, this is a big problem when activating > Altitude Acquire because VS is activated automatically by this control. I > do plan on including the new concorde in my Movie I have some idea's to > include it on an oposite flight track to that of the Russian who has > recieved orders from his C.O. and is in-bound into USA airspace, I plan a > Near miss at some point but implementing this will be a bit of a challenge. > > I am about to begin shooting this shortly, if anyone wants to take part by > flying the SU-37 to simulate a near miss at an Altitude around 51,200 Feet > please let me know, it does seem theoretically possible due to the max > cieling of the SU-37 http://en.wikipedia.org/wiki/Sukhoi_Su-37 > > Robin S. - I got your earlier email, but have not been able to reply due to > email loops back on myself ? Please contact me via my Form as I think email > address gets cropped in here? > http://freespace.virgin.net/mike.perla/feedbackform.html > Please be sure to leave your email address at the bottom of the form :o) > Thanks for your offer to help! > > It seems the Infra Red device in the SU-37 does not function but some > special FX here would not go amiss if at all possible? The SU-37 Pilot may > mistake a reading here as an anomoly as the Concorde is a rare bird and has > a low Radar Cross Section from the front view. The near miss is part of a > comic sequence I have planned for events in the concorde cockpit. > > Anyway I plan to do some Video shoots in a day or so, perhaps the weekend. > > All the Best Aerotro > > > > > Online FlightGear Simulator Tracker Page. > http://mpserver04.flightgear.org > http://www.flightgear.org Hi Aerotro, I can't guarantee that the SU-37 will get to 51k+ ft. Because YASim doesn't do super-sonic (not a critism) I had to guesstimate a suitable sub-sonic datum i.e. less than max trust @ less than max alt, but the sub-sonic characteristics seem to be in the right ball-park. I was more interested in 'playing' with YASim's out of the envelope qualities (which I was very pleased with) rather than making an easily flyable aircraft, so flying it on the stick could be tricky:) That's also why there isn't much of a panel or authentic instruments - it's not what I was interested in but it's there for anyone else to take further:) I can't remember if the thrust vectoring feature is on or off, by default, but I found that it had negligible effect at low power settings (which was interesting;) If you're planning to hand fly it, as opposed to scripting something, I'd recommend using either the 'cubed' stick function (cubes the 0.0-1.0 input before applying it to the control surfaces - sensitivity is very low at small inputs but increases at a cube rate as the input increases - heh heh) or using the stick roll-hold and either the stick pitch-hold or climb-rate-hold functions to help make it a bit more controlable. Using the roll&pitch/climb modes should level out the a/c if you let go of the stick... ...unless you're out of control:) There is a primitive spin/ooe recovery function too, but it really needs about 10k ft to be safe (may need a few attempts) When I last flew it I found that I needed to manually reset the autopilot, via the menu, before all the various A/P controllers would work so you should do this before you try to take off:) hth LeeE |