From: Ampere K. H. <amp...@sy...> - 2006-09-10 01:23:08
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On Saturday 09 September 2006 17:25, Heiko Schulz wrote: > Hi, > > I tried to fly this A300 and it goes to precipitous in > the air. You can't controll the airplane no little, > and you don't see the surfaces move. The lack of control is the problem right now. > I`'m still working on my project of the ASK 21, so > it's nice to see the people others working. > Well, I have no time to look exactly what's the > problem is but there are some thoughts about: > - are the ballances and positions of the wights right? I'm pretty sure they are. It can take off, so the positions of weights shouldn't be the issue. It's just that the controls aren't responding. > - Did you changed anything of the output of aeromatic? Yes, primarily the c.g. and landing gear positions. Right now, the flight controls section of the FDM config is copied from the A320. If I recall correctly, when I use the output from aeromatic for the flightcontrol section, then the properties under /surface-positions won't even change. > There is something else I want to say about the > 3d-model: Too much vertices! The exterior model got > about 10.000 vertices, the interior without (!) the > cockpit and seats got about 10.000 vertices- I think > that's too much, my computer got problems with it. I didn't recall putting seats in it. Also, we did some comparisons and its fps is about the same as that of the 747. > I compared it to the Fokker 70 - the fokker 70 got > only 5000 vertices about. And it looks still nice. > I'm sure with much less vertices the A300 looks still > nice roundly like the original! > But nethertheless: Great work! The high vertex-count is due to the windows cutouts, not roundness. The model was built with LODs in mind though, and parts can be made hidden depending on the distance between them and the camera. But I didn't implement it yet because I want to factor FOV into the equation but don't know how. Ampere |