From: Syd <syd...@te...> - 2006-08-28 14:39:27
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> > I thought of masking , but don't know enough yet to try that,and I > > understand it's a 2 stage process. The only thing I think might work > > would be RendertoTexture, but I'm not sure.Need to learn more.Think > > it's doable , or has this all been tried before ? > > I think the best option is a stencil-based clip. Assuming you have a > polygon that represents the clip outline, just draw it with color > writes disabled, stencil write enabled, then draw the 'clipped' > objects as normal, with the stencil test on. This can also be made > to work for 'nested' clips, if you draw each successive clip area > with the stencil test enabled as well. > > Also, any hardware that can run FG reasonably has hardware stencil > support, so the performance impact should be negligible, if not zero. > > James Thanks James, I'll try that route then .I WAS wondering about stencil buffers , you answered most of my questions! Cheers, Syd |