From: AJ M. <aj-...@ad...> - 2006-03-01 12:20:23
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On Wednesday 01 March 2006 12:07, Melchior FRANZ wrote: > * AJ MacLeod -- Wednesday 01 March 2006 12:55: > > I believe there was a bug recently introduced (with the recent SG changes > > I think) which has stopped radar working properly. > Quite unlikely. SG has no idea about radars or instruments. In SG it > would have to be a change to the property system or the XML parser to > cause this. And not only were there no such changes since a while, > they would also affect a whole lot of other parts in the same way. > Do you have anything special in mind? In SG? The material animation? OK, when I mentioned the recent SG changes I suppose I really meant the AI / multiplayer changes that they went along with (I can never remember which parts are in SG and which in FG, especially since I don't ever touch the C++ except to apply other people's patches) The earlier patches from Matthias which I was testing didn't have this effect, but I'm pretty sure the problem started around the time the big MP/AI changes were checked in. I should add that this bug was confirmed by others who hadn't been testing modified AI code so it's not just local conflicts here. Cheers, AJ |