From: Matt L. <sav...@ho...> - 2012-09-07 08:05:03
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Dex could be used to find traps (or perhaps give a higher chance to "dodge" the trap - ie discover by stepping on, but not trigger) - as it's traditionally the "thief" class, but perhaps the other stats ought to have similarly fringe benefits (strength already ties in to armour and carry weight i believe doesn't it? perhaps int could have some effect on skill training?) - Frater Xii > Date: Thu, 6 Sep 2012 20:31:48 -0400 > From: mstrpbk@q.com > To: cra...@li... > Subject: Re: [Crawl-ref-discuss] Removal of mechanical traps > > RE Traps: > > "This is a very crude approach. It means that with Dex 19, you're fully > safe up to just depth 6. At depth 27, a trap's level might be 81, although > the chance for that is very small (1/243=0.4%); the average level would be > 27." > > I would think that would be the desired. Go For it! > > Peter Kelley > St. Paul, MN USA > > > ----- Original Message ----- > From: "David Ploog" <dp...@mi...> > To: cra...@li... > Sent: Thursday, September 6, 2012 7:00:04 PM > Subject: Re: [Crawl-ref-discuss] Removal of mechanical traps > > On Mon, 3 Sep 2012, Raphael Langella wrote: > > > To sum up, here are the easy things everyone agree to: > > * Remove randomly generated mechanical traps > > * Replace the trap skill by a dex check > > * Give a random difficulty to traps, you can only detect them if your dex > > is higher. Waiting has no effect. > > > > Now, what's left to do is figure out a formula for giving a difficulty to > > the remaining traps. > > I'll give it a try. I assume that the check is a plain > > if Dex > f(A) where A:=abs_depth, then spot trap. > > Caveat: Doing it like this will encourage players to swap jewellery, at > least in Zot:5. This can be avoided by using instead of "current Dex" the > value "minimum of Dex ever attained on this level", but that's not very > natural either. (I am fine with players using +Dex items for exploring, I > want to avoid permanent swapping, but it's probably too early to worry > about that.) > > d(A * d(3)) > > This is a very crude approach. It means that with Dex 19, you're fully > safe up to just depth 6. At depth 27, a trap's level might be 81, although > the chance for that is very small (1/243=0.4%); the average level would be > 27. > > Here's Raphael's list of boundary conditions: > * dependance on absdepth > * possibly with branch or vault modifier (not done yet) > * high variance > > > What about Tomb? Do we want Zot traps in there? Teleport, alarm? And Zot:5? > > Any other place needs special consideration? > > Places with fixed traps need consideration (lower level, for example). > > >>> If your skill is higher than the trap's level, you can detect it from a > >>> distance. > >> > >> Because of that, I am skeptical of this point. > > > > I don't understand that. It would still be static, it's not a chance. > > Yes, I take that back. > > David > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Crawl-ref-discuss mailing list > Cra...@li... > https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss > > -- > Peter Kelley > St. Paul, MN USA > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Crawl-ref-discuss mailing list > Cra...@li... > https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss |