From: David P. <dp...@mi...> - 2011-10-10 14:20:34
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On Mon, 10 Oct 2011, Raphael Langella wrote: > So again, let's revert, and apply small and simple changes that improve > that really improve the food system without any increase in tedium and > annoyances. I'm listing my proposals again: > > 1. gourmand nerf (just +1 to satiation limit) > 2. carni 1/2 nerf > 3. increased herbi/carni nutrition modifiers > 4. herbi 1 can't eat contaminated chunks, herbi 2 no chunks at all, but > can eat meat permafood (and gourmand can help here). > 5. half the number of chunks > 6. change the effect of brown chunks from sickness to nauseous so that > it prevents you from eating instead of regenerating > 7. Reduce monster spawning: jellies never, others could use a cap > (either from native depth (like D:10) or from player total xp. I support all of this. (Point 6. addresses the newbie I mentioned in my rant email.) The following are probably good but need testing and/or discussion: > A. adjust the full and very full thresholds to make the gourmand > and carni nerf more sensible. > B. reduce brown chunk nutrition (but you always get some, even if it > makes you nauseous). > C. poisonous chunks are inedible without identified rP; same for > rot-inducing chunks Anyone up to helping out? David |