From: <gi...@cr...> - 2011-09-29 22:22:43
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via 62073eca300b35bfca02989c50080772965c3293 (commit) via d2e0e9fcb46cebd0f7d75b46241157c3230cbf3a (commit) from 57c139695c6f4b021b145273035b0c5ff260973f (commit) ----------------------------------------------------------------------- commit 62073eca300b35bfca02989c50080772965c3293 Author: Raphael Langella <rap...@gm...> Date: Thu Sep 29 23:46:18 2011 +0200 Update the skill screen help. commit d2e0e9fcb46cebd0f7d75b46241157c3230cbf3a Author: Raphael Langella <rap...@gm...> Date: Thu Sep 29 23:36:43 2011 +0200 Fix potions of experience when skill_focus is set to false. ----------------------------------------------------------------------- Summary of changes: crawl-ref/source/dat/database/help.txt | 16 +++++++--------- crawl-ref/source/skill_menu.cc | 2 +- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/crawl-ref/source/dat/database/help.txt b/crawl-ref/source/dat/database/help.txt index 664a3b6..57ca481 100644 --- a/crawl-ref/source/dat/database/help.txt +++ b/crawl-ref/source/dat/database/help.txt @@ -178,13 +178,13 @@ It is not a bug if you gain a skill level in Axes after killing a monster with a spell. You can toggle a skill by pressing its letter. If a skill is deselected -(<darkgrey>darkened</darkgrey>), it will not be trained at all. A skill set to -focus (marked with <w>*</w>) will be trained faster than others. +(<darkgrey>darkened</darkgrey>), it will not be trained at all. A skill set to focus (marked with <w>*</w>) +will be trained faster than others. -To gain new skills, you have to practise them. This means using a weapon in -combat, casting spells or disarming traps for example. The skill will then -be trained when you gain experience, and when it reaches level 1, you will -be able to disable or focus it like any other. +To train skills, you need to be able to practise them. This means carrying a +weapon of the appropriate type, or knowing a spell from the school you want to +train. Some skills like Dodging and Spellcasting have no restrictions and can +always be trained. Training can be done in two modes: * automatic: Skills are trained by your use of them. @@ -211,8 +211,6 @@ example god powers. These skill modifiers are shown in <blue>blue</blue>. Apart from (de)selecting skills, you also have the following commands: <w>/</w> : Switch between automatic and manual training. <w>?</w> : Allows you to read the descriptions of skills. -<w>*</w> : Shows all skills, even those you don't have yet. -<w>!</w> : Switch between progress (how far on the way to the next level) and - training rate, i.e. how much experience is spent on a skill. +<w>*</w> : Shows all skills, even those you can't train yet. <w>_</w> : Shows/hides skill modifiers, e.g. from god powers. %%%% diff --git a/crawl-ref/source/skill_menu.cc b/crawl-ref/source/skill_menu.cc index cce297c..ceeef86 100644 --- a/crawl-ref/source/skill_menu.cc +++ b/crawl-ref/source/skill_menu.cc @@ -813,7 +813,7 @@ int SkillMenu::get_saved_skill_level(skill_type sk, bool real) skill_menu_state SkillMenu::get_state(skill_menu_switch sw) { - if (is_set(SKMF_EXPERIENCE) && !m_switches[sw]) + if (is_set(SKMF_EXPERIENCE)) { switch (sw) { -- Dungeon Crawl Stone Soup |