From: David P. <pl...@mi...> - 2009-05-22 12:00:42
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On Fri, 22 May 2009, Matthew Cline wrote: > While doing some changes to the tutorial code, I was thinking of maybe > adding some of the following: > > 1) Currently the tutorial only mentions autoexplore when the tutorial > finishes at XL 7. I was thinking that it could be mentioned in the > tutorial intro: "If you find exploring the level and picking up items > tedious due to all the keys you have to press, you can use > autoexplore ('w'), which will automate much of this". I agree that XL 7 is too late. I would not mention o in the intro however. We are talking about players who perhaps never touched a roguelike before. I think we should mention o earlier, similar to how and when we mention the overmap. > 2) The tutorial intro could mention the #crawl IRC channel on freenode > as a place to ask experienced players questions. Yes. Should happen at the end. > 3) A new player might wonder about the bloodstains that sometimes > appear. At first I was going to make bloodstained squares give > a "Press v for more information", but then hesitated when I realized > that this would only say something like "Bloodstains are for > atmosphere only", and saying "Press v for more information" sort of > implies that there's something actually important about the feature. I wouldn't take steps until we are sure that players are actually confused. Over the time, I have collected some more ideas for the tutorial. As you are thinking about and coding for it, I may as well bring them up: 4) There should be a D:0, for tutorial purposes only. D:0 should be empty (a single room is enough), with the starting gear littered around and the player being naked. The player should be guided to pick up the gear and wear/wield it. 5) If we want to be more fancy, I suggest to have a door in that room, with a rat next to it. This way, we could explain monsters and killing in the most harmless setting available. David |