Re: [CinePaint-dev] VICAR file r/w - status
Deep paint and stop-motion animation software
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robinrowe
From: Robin R. <ro...@mo...> - 2006-12-28 09:05:04
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Daren, > It was just over one year ago i volunteered to add VICAR format > read/write capability to Cinepaint. Glad to hear from you. I was thinking about VICAR. My friend who designed the Mars Pathfinder flight software was here last week for my birthday. > I hacked > XV to read VICAR; that's the closest to a handy tool we have for now. > There are a lot of things XV is no good at. Those of us doing daily > production work (e.g. cover image for December National Geographic) use > GIMP and like it. Of course it's only 8 bit/channel. So, there still > exists demand for Cinepaint with VICAR Are you using xv VICAR now? Do you convert files using xv or do you have a GIMP plug-in for VICAR? > Now, exactly where to start? add VICAR to Glasgow 0.1 since it's the > fresh new thing? If you have a GIMP plug-in it would be trivial to port to CinePaint Film Gimp. Although not binary compatible, many GIMP plug-ins can be built for CinePaint without change. You could use the legacy Film Gimp API supported by Kai-Uwe. Or if you want to work with me you could try the new Glasgow img_img plug-in API. I'd have to walk you through that. Either way, 95% of the code would remain the same. Not a big deal to do both. If you can reuse your VICAR code from xv it should go pretty quick. Don't use the Glasgow GUI plug-in API. That's a temporary hack pending integration with the img_img API. The img_img program is command-line tool and therefore easier to test and debug than with a GUI. The design goals for the img_img API are to make it easier and faster than the Film Gimp API. What would you like to do? Robin -- CinePaint.org |