#199 Rubberless deaths by future walls

v0.2.8.2
closed-fixed
Manuel Moos
None
5
2006-06-20
2006-05-12
Manuel Moos
No

When the simulation code sees a cycle pass through a
wall that reports it was built at a later time than the
crossing time (because, for example, the player laying
it down has lower ping), then currently (0.2.8.2), for
lack of time to test a better solution, the owner of
the future wall is killed outright without a chance to
be rescued by rubber.

Preliminary tests with more sensible and less drastic
solutions made the two colliding cycles pass through
each other, but a refined variant of that code should
be ready and tested for 0.2.8.3.

Discussion

  • Manuel Moos
    Manuel Moos
    2006-06-05

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    user_id=34808

    The refined variant has been activated. Let's hope it fixes
    this.

     
  • Manuel Moos
    Manuel Moos
    2006-06-05

    • status: open --> pending-fixed
     
    • status: pending-fixed --> closed-fixed
     
  • Logged In: YES
    user_id=1312539

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).