by davidfancella, guru3, z-man
Another version of the simple action game modeled after the lightcycle sequence of the movie Tron.
nemostultae committed revision 9238 to the Armagetron Advanced SVN repository, changing 1 files
bazaarmagetron committed revision 9234 to the Armagetron Advanced SVN repository, changing 2 files
luke-jr committed revision 9233 to the Armagetron Advanced SVN repository, changing 9 files
z-man commented on the Global frameRateDrop/extre. slowDown of the server by client artifact
Anonymous created the Global frameRateDrop/extre. slowDown of the server by client artifact
bazaarmagetron committed revision 9232 to the Armagetron Advanced SVN repository, changing 4 files
Changes since 0.2.8.3_rc1: - Fixed dark color filters, such as FILTER_DARK_COLOR_STRINGS, to not filter the reset color. - ASE moviepack models no longer have a vertex count limit - Fixed endless recursion crash between rounds Changes since ...
Changes since 0.2.8.3_rc1: - Fixed dark color filters, such as FILTER_DARK_COLOR_STRINGS, to not filter the reset color. - ASE moviepack models no longer have a vertex count limit - Fixed endless recursion crash between rounds Changes since ...
Changes since 0.2.8.3_rc1: - Fixed dark color filters, such as FILTER_DARK_COLOR_STRINGS, to not filter the reset color. - ASE moviepack models no longer have a vertex count limit - Fixed endless recursion crash between rounds Changes since ...
Changes since 0.2.8.3_rc1: - Fixed dark color filters, such as FILTER_DARK_COLOR_STRINGS, to not filter the reset color. - ASE moviepack models no longer have a vertex count limit - Fixed endless recursion crash between rounds Changes since ...
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