#199 Rubberless deaths by future walls

v0.2.8.2
closed-fixed
None
5
2006-06-20
2006-05-12
Manuel Moos
No

When the simulation code sees a cycle pass through a
wall that reports it was built at a later time than the
crossing time (because, for example, the player laying
it down has lower ping), then currently (0.2.8.2), for
lack of time to test a better solution, the owner of
the future wall is killed outright without a chance to
be rescued by rubber.

Preliminary tests with more sensible and less drastic
solutions made the two colliding cycles pass through
each other, but a refined variant of that code should
be ready and tested for 0.2.8.3.

Discussion

  • Manuel Moos

    Manuel Moos - 2006-06-05

    Logged In: YES
    user_id=34808

    The refined variant has been activated. Let's hope it fixes
    this.

     
  • Manuel Moos

    Manuel Moos - 2006-06-05
    • status: open --> pending-fixed
     
  • SourceForge Robot

    • status: pending-fixed --> closed-fixed
     
  • SourceForge Robot

    Logged In: YES
    user_id=1312539

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).

     

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks