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#682 Scuba Gear

None
closed-fixed
nobody
None
2015-07-29
2015-03-10
soniccuz
No

Special item for underwater access. Certain portals would check for this item, and it could be worn like armor. I used the Elvish Hat as a base in making this sprite.

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  • soniccuz

    soniccuz - 2015-03-10

    This is in line with my suggestion for underwater themed maps. Feature request #1314.

     
  • soniccuz

    soniccuz - 2015-03-14

    Scuba Gear. Class: Armor. def: 18, min level 50. Stackable: No. Weight: 45. Equipped to: body. Description: You see a scuba suit with a heavy helmet attached. It is dense enough to offer protection and perfect for going under the waves.

    Stone armor for reference both are heavy pieces of equipment, and I keep planning aquatic monsters that range from level 80 to as high as 150. I think 50 is a decent barrier.

    One logical fallacy is that players don't need to equip the gear to dive, simply having it on their person is enough to use the portals. I'm fine with that since I don't think it a good idea to lock one of the players def variables down. They can wear whatever they need for battle while the scuba gear is assumed to be "worn" over everything else. At least that what I'm thinking. Certainly open to experimentation. It might be a fun challenge to require the gear be equipped while underwater.

     

    Last edit: soniccuz 2015-03-14
  • soniccuz

    soniccuz - 2015-03-14

    Uploading a patch to include everything I'm working on thus far.

    1. Added scuba subclass, with the specs listed above, to armor.xml.
    2. ScubaNPC.java, presently he's pretty useless.
    3. Changes to athor.xml: an npc on athor ship, presently he's pretty useless.
      More important is a new map, -3_athor_sea_floor, this is a small underwater alcove below the ship. I'm testing a "wave" weather effect there.
      You can get to this map from a new portal just below athor ship's plank provided you have the scuba gear. Sorry there's not visual indicator for the portal beyond the map right now.
    4. Animation.Seq. Added an animation sequence for wave.

    Patch does not include scuba_gear.png, wave.png, or any of the tmx files since those are binary files. I'll include those in a second.

     

    Last edit: soniccuz 2015-03-15
  • soniccuz

    soniccuz - 2015-03-15

    tmx files for athor ship, sea_floor and the graphic for underwater waves.
    ship tmx may not be necessary. All I really did to athor ship was remove a collision tile in place of a portal. All the major additions are in the xml.

     

    Last edit: soniccuz 2015-03-17
  • Hendrik Brummermann

    committed to git, sorry for the long delay.

    Nice work.

     
  • Hendrik Brummermann

    • status: open --> closed-fixed
    • Group: -->
     

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