From: Miguel A. B. L. <mig...@ho...> - 2004-01-12 16:11:13
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Hi all, I am just writing to request GFX for our new game Gladiators. As you know Gladiators is a combat game so we need: 3D Models - A few Gladiators - A sword - A shield - A place to fight - A few spectators 2D Artworks - Button for Rock, Paper and Scissor - Button for Combat - Button for Fame - Button for Thumb Up and Thumb Down SFX - Sounds of gladiators fighting - Sounds of the Arena - Sound of sword against sword hit - Sound of wounds - Sound of deads Music - Something that match the style of the game Format guidelines: - 3D Artwork MUST be MAX or 3DS file format. - 3D Artwork MUST be low poly. - 3D Artwork SHOULD be animated: · stand animation · fight animation · be hitted animation · hit animation · victory animation · defeated animation - 2D Artwork MUST be PNG - SFX must be MP3 - Music can be MP3 or IT The content MUST be free for free use or GPL. Let's the search begin. The more artwork we have the better as we can randomise the look. In a few days I will propose a way of uploading the material. Any idea? Any request? any question? Regards, Miguel Arianne Project Leader _________________________________________________________________ The new MSN 8: advanced junk mail protection and 2 months FREE* http://join.msn.com/?page=features/junkmail |
From: qortra m. <qo...@ya...> - 2004-01-15 01:52:27
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> - SFX must be MP3 > - Music can be MP3 or IT Out of curiosity, are we abandoning Ogg? I can encode in either one, so it's no big deal for me, but I thought there were issues with mp3-encoder licensing. BTW, how many songs do you want for Gladiators? I'll do them this weekend. __________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus |
From: Ikkakujyu <ik...@am...> - 2004-01-18 07:01:47
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I guess I'm hopping on the Gladiator bandwagon, too. I'll do what I can. I'll definitely do some 2D artwork. I already have a good theme in mind: images engraved into grayish marble. Fits with the gladiator idea. I can't make any guarantees about 3D art, but I'll see if I have any time. Swords and such are easy enough, the playing field might be trickier. I'm not sure about character models; if nobody else grabs that, I might do it out of frustration, though it's new territory for me. I still have no idea about the polygon budget - are we talking Playstation2 low-poly or Nintendo 64 low-poly? The music gets tricky, when we get to the GPL issue. I have a lot of sound samples from Squaresoft games lying around, but I'm pretty sure they're under copyright. Just about all the sound samples you find online are. The only solutions are: a) Find freeware sound samples (which are usually pretty horrible), b) Make your own with real instruments (of which I have few), or c) Make your own with a synthesizer (doesn't fit well with the game concept). Of course, using MIDI solves this problem, but that pretty much rules out Linux capability. Does anyone know the legal issues about those Squaresoft samples? -Ikkakujyu |
From: qortra m. <qo...@ya...> - 2004-01-18 08:45:29
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> I have a lot of sound > samples from Squaresoft games lying around, but I'm > pretty sure they're under > copyright. Just about all the sound samples you find > online are. The only > solutions are: a) Find freeware sound samples (which > are usually pretty > horrible I'm somewhat curious from which Square games you have obtained samples, but regardless, I think you're right to steer clear. Even with some free samples, you can get in trouble for using them in publicly available recordings without permission. However, many of the creative soundfont designers (I assume you can import SF2 into IT) should be more than happy to grant you permission to use their samples for Arianne. In regards to quality, the better soundfont banks out there sound far better than any SNES or PS1 era Square game samples IMHO. I use some of the big ones that would be impractical for IT (my piano is somewhere around 30 meg), but many designers create great soundfonts with size conservation in mind. Check out www.hammersound.net. Have fun qortra __________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus |
From: Ikkakujyu <ik...@am...> - 2004-01-18 20:18:27
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> In regards to quality, the better soundfont banks out > there sound far better than any SNES or PS1 era Square > game samples IMHO. I use some of the big ones that > would be impractical for IT (my piano is somewhere > around 30 meg), but many designers create great > soundfonts with size conservation in mind. Check out > www.hammersound.net. > You'd be surprised how good the PS1 music sounds. Thanks to the PSF revolution, you can get all the music from Square's best games. Go to http://www.neillcorlett.com/psf/ . The samples are all at 22050 hZ mono, but that's all you need for IT music, and results in great size (~250KB per song). Samples from the PSF2 sets are impossible to get at right now, unfortunately. It's possible to make PSFs from scratch, and it would be interesting to use it in a game, since you can use shared sound samples; it takes a lot of processing power, though, since it has to run a stripped-down PSX emulator. A MIDI / DLS system would be more efficient. I'm sticking with IT. I went to Hammersound, and it looks alright. Unfortunately, I'll need to retune the samples for them to work with IT, at least with the piano samples I looked at. I didn't have that kind of trouble the last time I used free samples, though. Hammersound looks like the best choice, unless everyone wants nostalgic Genesis-esque music. I'm gonna have to wait on the music, though. From what I've read, most composers (games, movies, or otherwise) work with visuals to make their music. Graphics really take priority - obviously, you can't have a game with music alone. -Ikkakujyu |