From: SourceForge.net <no...@so...> - 2011-03-27 10:23:35
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Bugs item #3216316, was opened at 2011-03-16 13:27 Message generated for change (Settings changed) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) >Summary: Corpse Access Restriction Initial Comment: The corpse access restriction does not work propperly and should be expanded or fixed to the following points: 1. the restriction should be permanent until the corpse disapears 2. the corpse should be /only/ accessable the person who blocked the creature in the first 3. the player who blocked the creature should be able to access the corps, even if any other player is standing on it. 4. those restrictions should not affect expedition groups in itself. ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2011-03-16 13:48 Message: 1. Would prevent looting corpses other players have abandoned. High level players tend to leave a lot of cheaper items in the corpses because they don't have the space to loot everything. 2. Currently it is the player who does who takes most of the damage, usually the one who needs to use potions and takes all the risk of dying . I consider this more fair than always rewarding the first player. The downside is that sometimes it's possible to "steal" a kill of a creature someone else has found. 1 & 2. Find a creature that's too strong to you. Escape => higher level player who comes around and kills it does not get the loot she deserves. 3. A problem to solve; There can be other corpses or items on top of the player bound corpse 4. Already in working for player groups, if loot mode is shared (default) A good suggestion to solve 3. would be very welcome ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-03-27 10:31:02
|
Bugs item #3216316, was opened at 2011-03-16 13:27 Message generated for change (Comment added) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Corpse Access Restriction Initial Comment: The corpse access restriction does not work propperly and should be expanded or fixed to the following points: 1. the restriction should be permanent until the corpse disapears 2. the corpse should be /only/ accessable the person who blocked the creature in the first 3. the player who blocked the creature should be able to access the corps, even if any other player is standing on it. 4. those restrictions should not affect expedition groups in itself. ---------------------------------------------------------------------- >Comment By: Katie Russell (kymara) Date: 2011-03-27 11:31 Message: 3. - players can move onto corpses and block them. If we prevented this movement onto the corpse, my concern is that you could then trap players with a line of protected corpses temporarily! 3. - player can move the corpse away and stand on it. - we could stop them being allowed to move protected corpses. But then what if someone puts a protected corpse over your corpse? then you can't get to your corpse! If we really want to ensure that players can access their 'own' corpses I think we have to provide an access method outside the gamescreen - e.g. in a tab for enemies. But I am not very happy with this as it removes some RP feel. ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2011-03-16 13:48 Message: 1. Would prevent looting corpses other players have abandoned. High level players tend to leave a lot of cheaper items in the corpses because they don't have the space to loot everything. 2. Currently it is the player who does who takes most of the damage, usually the one who needs to use potions and takes all the risk of dying . I consider this more fair than always rewarding the first player. The downside is that sometimes it's possible to "steal" a kill of a creature someone else has found. 1 & 2. Find a creature that's too strong to you. Escape => higher level player who comes around and kills it does not get the loot she deserves. 3. A problem to solve; There can be other corpses or items on top of the player bound corpse 4. Already in working for player groups, if loot mode is shared (default) A good suggestion to solve 3. would be very welcome ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-03-27 10:49:30
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Bugs item #3216316, was opened at 2011-03-16 13:27 Message generated for change (Comment added) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Corpse Access Restriction Initial Comment: The corpse access restriction does not work propperly and should be expanded or fixed to the following points: 1. the restriction should be permanent until the corpse disapears 2. the corpse should be /only/ accessable the person who blocked the creature in the first 3. the player who blocked the creature should be able to access the corps, even if any other player is standing on it. 4. those restrictions should not affect expedition groups in itself. ---------------------------------------------------------------------- >Comment By: Katie Russell (kymara) Date: 2011-03-27 11:49 Message: For 3. the problem is being able to inspect the corpse once someone is standing on it, I think? so what if you can have a mode where any corpse you kill, the corpse window automatically raises? I think it should be optional. Players can still throw it away, I guess - maybe you should only be able to move any corpse that isn't currently protected as your own a maximum of one tile/corpse size away. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-27 11:31 Message: 3. - players can move onto corpses and block them. If we prevented this movement onto the corpse, my concern is that you could then trap players with a line of protected corpses temporarily! 3. - player can move the corpse away and stand on it. - we could stop them being allowed to move protected corpses. But then what if someone puts a protected corpse over your corpse? then you can't get to your corpse! If we really want to ensure that players can access their 'own' corpses I think we have to provide an access method outside the gamescreen - e.g. in a tab for enemies. But I am not very happy with this as it removes some RP feel. ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2011-03-16 13:48 Message: 1. Would prevent looting corpses other players have abandoned. High level players tend to leave a lot of cheaper items in the corpses because they don't have the space to loot everything. 2. Currently it is the player who does who takes most of the damage, usually the one who needs to use potions and takes all the risk of dying . I consider this more fair than always rewarding the first player. The downside is that sometimes it's possible to "steal" a kill of a creature someone else has found. 1 & 2. Find a creature that's too strong to you. Escape => higher level player who comes around and kills it does not get the loot she deserves. 3. A problem to solve; There can be other corpses or items on top of the player bound corpse 4. Already in working for player groups, if loot mode is shared (default) A good suggestion to solve 3. would be very welcome ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-03-29 20:57:42
|
Bugs item #3216316, was opened at 2011-03-16 13:27 Message generated for change (Settings changed) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Katie Russell (kymara) Summary: Corpse Access Restriction Initial Comment: The corpse access restriction does not work propperly and should be expanded or fixed to the following points: 1. the restriction should be permanent until the corpse disapears 2. the corpse should be /only/ accessable the person who blocked the creature in the first 3. the player who blocked the creature should be able to access the corps, even if any other player is standing on it. 4. those restrictions should not affect expedition groups in itself. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-27 11:49 Message: For 3. the problem is being able to inspect the corpse once someone is standing on it, I think? so what if you can have a mode where any corpse you kill, the corpse window automatically raises? I think it should be optional. Players can still throw it away, I guess - maybe you should only be able to move any corpse that isn't currently protected as your own a maximum of one tile/corpse size away. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-27 11:31 Message: 3. - players can move onto corpses and block them. If we prevented this movement onto the corpse, my concern is that you could then trap players with a line of protected corpses temporarily! 3. - player can move the corpse away and stand on it. - we could stop them being allowed to move protected corpses. But then what if someone puts a protected corpse over your corpse? then you can't get to your corpse! If we really want to ensure that players can access their 'own' corpses I think we have to provide an access method outside the gamescreen - e.g. in a tab for enemies. But I am not very happy with this as it removes some RP feel. ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2011-03-16 13:48 Message: 1. Would prevent looting corpses other players have abandoned. High level players tend to leave a lot of cheaper items in the corpses because they don't have the space to loot everything. 2. Currently it is the player who does who takes most of the damage, usually the one who needs to use potions and takes all the risk of dying . I consider this more fair than always rewarding the first player. The downside is that sometimes it's possible to "steal" a kill of a creature someone else has found. 1 & 2. Find a creature that's too strong to you. Escape => higher level player who comes around and kills it does not get the loot she deserves. 3. A problem to solve; There can be other corpses or items on top of the player bound corpse 4. Already in working for player groups, if loot mode is shared (default) A good suggestion to solve 3. would be very welcome ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-03-30 07:43:00
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Bugs item #3216316, was opened at 2011-03-16 13:27 Message generated for change (Comment added) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Katie Russell (kymara) Summary: Corpse Access Restriction Initial Comment: The corpse access restriction does not work propperly and should be expanded or fixed to the following points: 1. the restriction should be permanent until the corpse disapears 2. the corpse should be /only/ accessable the person who blocked the creature in the first 3. the player who blocked the creature should be able to access the corps, even if any other player is standing on it. 4. those restrictions should not affect expedition groups in itself. ---------------------------------------------------------------------- >Comment By: Katie Russell (kymara) Date: 2011-03-30 08:42 Message: We have added: a) an optional mode (the default) where corpses 'owned' by yourself are inspected as soon as you kill the creature b) automatic closing of empty corpse windows (an older feature request) We plan to add: c) restriction on how far a corpse can be thrown by non-owners while it is protected d) titles to corpse windows with the creature name a) Means that even if someone is stood on the corpse or puts it under themself, or under any other item/corpse, the contents can stil be accessed b) just tidies up looted corpses conveniently c) prevents throwing the corpse too far while still allowing it to be moved a short distance (moving may still be needed but keeping it lose minimises the chance that the owner loses the contents) d) helps identify which corpse that opened automatically is which The test client 0.92.5 at http://stendhalgame.org/development/download.html already has these changes a) and b), please test them. (You need to download it again if you had already got a 0.92.5 from previous days - the builds are nightly.) ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-27 11:49 Message: For 3. the problem is being able to inspect the corpse once someone is standing on it, I think? so what if you can have a mode where any corpse you kill, the corpse window automatically raises? I think it should be optional. Players can still throw it away, I guess - maybe you should only be able to move any corpse that isn't currently protected as your own a maximum of one tile/corpse size away. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-27 11:31 Message: 3. - players can move onto corpses and block them. If we prevented this movement onto the corpse, my concern is that you could then trap players with a line of protected corpses temporarily! 3. - player can move the corpse away and stand on it. - we could stop them being allowed to move protected corpses. But then what if someone puts a protected corpse over your corpse? then you can't get to your corpse! If we really want to ensure that players can access their 'own' corpses I think we have to provide an access method outside the gamescreen - e.g. in a tab for enemies. But I am not very happy with this as it removes some RP feel. ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2011-03-16 13:48 Message: 1. Would prevent looting corpses other players have abandoned. High level players tend to leave a lot of cheaper items in the corpses because they don't have the space to loot everything. 2. Currently it is the player who does who takes most of the damage, usually the one who needs to use potions and takes all the risk of dying . I consider this more fair than always rewarding the first player. The downside is that sometimes it's possible to "steal" a kill of a creature someone else has found. 1 & 2. Find a creature that's too strong to you. Escape => higher level player who comes around and kills it does not get the loot she deserves. 3. A problem to solve; There can be other corpses or items on top of the player bound corpse 4. Already in working for player groups, if loot mode is shared (default) A good suggestion to solve 3. would be very welcome ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-03-31 06:29:21
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Bugs item #3216316, was opened at 2011-03-16 13:27 Message generated for change (Comment added) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Katie Russell (kymara) Summary: Corpse Access Restriction Initial Comment: The corpse access restriction does not work propperly and should be expanded or fixed to the following points: 1. the restriction should be permanent until the corpse disapears 2. the corpse should be /only/ accessable the person who blocked the creature in the first 3. the player who blocked the creature should be able to access the corps, even if any other player is standing on it. 4. those restrictions should not affect expedition groups in itself. ---------------------------------------------------------------------- >Comment By: Katie Russell (kymara) Date: 2011-03-31 07:29 Message: c) and d) mentioned in the last comment are now also implemented. Please test all these changes on test server and check if everything works as expected. If you encounter any issues please open a bug report. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-30 08:42 Message: We have added: a) an optional mode (the default) where corpses 'owned' by yourself are inspected as soon as you kill the creature b) automatic closing of empty corpse windows (an older feature request) We plan to add: c) restriction on how far a corpse can be thrown by non-owners while it is protected d) titles to corpse windows with the creature name a) Means that even if someone is stood on the corpse or puts it under themself, or under any other item/corpse, the contents can stil be accessed b) just tidies up looted corpses conveniently c) prevents throwing the corpse too far while still allowing it to be moved a short distance (moving may still be needed but keeping it lose minimises the chance that the owner loses the contents) d) helps identify which corpse that opened automatically is which The test client 0.92.5 at http://stendhalgame.org/development/download.html already has these changes a) and b), please test them. (You need to download it again if you had already got a 0.92.5 from previous days - the builds are nightly.) ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-27 11:49 Message: For 3. the problem is being able to inspect the corpse once someone is standing on it, I think? so what if you can have a mode where any corpse you kill, the corpse window automatically raises? I think it should be optional. Players can still throw it away, I guess - maybe you should only be able to move any corpse that isn't currently protected as your own a maximum of one tile/corpse size away. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-03-27 11:31 Message: 3. - players can move onto corpses and block them. If we prevented this movement onto the corpse, my concern is that you could then trap players with a line of protected corpses temporarily! 3. - player can move the corpse away and stand on it. - we could stop them being allowed to move protected corpses. But then what if someone puts a protected corpse over your corpse? then you can't get to your corpse! If we really want to ensure that players can access their 'own' corpses I think we have to provide an access method outside the gamescreen - e.g. in a tab for enemies. But I am not very happy with this as it removes some RP feel. ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2011-03-16 13:48 Message: 1. Would prevent looting corpses other players have abandoned. High level players tend to leave a lot of cheaper items in the corpses because they don't have the space to loot everything. 2. Currently it is the player who does who takes most of the damage, usually the one who needs to use potions and takes all the risk of dying . I consider this more fair than always rewarding the first player. The downside is that sometimes it's possible to "steal" a kill of a creature someone else has found. 1 & 2. Find a creature that's too strong to you. Escape => higher level player who comes around and kills it does not get the loot she deserves. 3. A problem to solve; There can be other corpses or items on top of the player bound corpse 4. Already in working for player groups, if loot mode is shared (default) A good suggestion to solve 3. would be very welcome ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3216316&group_id=1111 |