From: SourceForge.net <no...@so...> - 2006-06-23 12:44:58
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Bugs item #1511293, was opened at 2006-06-23 12:44 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1511293&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: World Group: None Status: Open Resolution: None Priority: 5 Submitted By: xand (tmw-xand) Assigned to: Nobody/Anonymous (nobody) Summary: Stendhal: DM leaving can be blocked Initial Comment: 0_semos_plains_n at (100,115) If somebody stands on that spot, nobody can leave the Deathmatch north of city. (Because thats the place where you get teleported to, if you say leave) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1511293&group_id=1111 |
From: SourceForge.net <no...@so...> - 2006-06-25 16:11:36
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Bugs item #1511293, was opened at 2006-06-23 12:44 Message generated for change (Comment added) made by nhnb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1511293&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: World Group: None >Status: Closed Resolution: None Priority: 5 Submitted By: xand (tmw-xand) Assigned to: Nobody/Anonymous (nobody) Summary: Stendhal: DM leaving can be blocked Initial Comment: 0_semos_plains_n at (100,115) If somebody stands on that spot, nobody can leave the Deathmatch north of city. (Because thats the place where you get teleported to, if you say leave) ---------------------------------------------------------------------- >Comment By: Hendrik (nhnb) Date: 2006-06-25 16:11 Message: Logged In: YES user_id=990499 Fixed placeat in CVS. If the player cannot be put exactly on the destination spot a free tile is searched around him. In order to prevent the player from getting lost a an existing path between the original spot and the new destination is done. But there was a bug: This pathfinding was done on the old map not on the new one. As the deathmatch map is much smaller there is never a valid path. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1511293&group_id=1111 |