Khronos-reference front end for GLSL/ESSL, partial front end for HLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.
.NET library to run C# code in parallel on the GPU through DX12
Realtime 3D engine for game development
first person shooter
.NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER
Simple .rfx compiler.
A simple particle physics simulation in XNA
3D world editor for game development
Luck can be determined by a simple game...
HLSL mode is for using Emacs to view/edit the HLSL shader file (*.fx,
Unified renderer implementation ("Un r imp")