Showing 22 open source projects for "hlsl"

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  • 1
    Glslang

    Glslang

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL

    To use the standalone binary form, execute glslangValidator, and it will print a usage statement. Basic operation is to give it a file containing a shader, and it will print out warnings/errors and optionally an AST. Instead of building manually, you can also download the binaries for your platform directly from the master-tot release on GitHub. Those binaries are automatically uploaded by the build bots after successful testing and they always reflect the current top of the tree of the...
    Downloads: 5 This Week
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  • 2
    LYGIA Shader Library

    LYGIA Shader Library

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.

    LYGIA is a shader library of reusable functions that will let you prototype, port or ship a project in just few minutes. It's very granular, flexible and efficient. Supports multiple shading languages and can easily be added to any project, environment or framework of your choice.
    Downloads: 0 This Week
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  • 3
    ComputeSharp

    ComputeSharp

    .NET library to run C# code in parallel on the GPU through DX12

    ComputeSharp is a .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. The available APIs let you access GPU devices, allocate GPU buffers and textures, move data between them and the RAM, write compute shaders entirely in C# and have them run on the GPU. The goal of this project is to make GPU computing easy to use for all .NET developers! You can use this library to create all sorts of things from scientific simulations, to animated...
    Downloads: 1 This Week
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  • 4
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 3 This Week
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  • 5

    projet SERHuM

    first person shooter

    This projet is an unfinished game project of mine I started in 2002. It features a hand made .map files (valve hammer) parser and processor, and a bunch of code to display it like a game engine would. it has collision detection, and recently lightmapping, no mesh import, it has a console and a camera pathtrack demo recorder :) a discussion of the implementation of the lightmapper here: https://motsd1inge.wordpress.com/2016/03/29/light-rendering-2/
    Downloads: 0 This Week
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  • 6

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh)...
    Downloads: 0 This Week
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  • 7

    rfx

    Simple .rfx compiler.

    A simple hlsl .rfx file compiler. Compiles .rfx files and links them directly into the executable.
    Downloads: 0 This Week
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  • 8
    Kochol Game Engine
    Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
    Downloads: 0 This Week
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  • 9

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles I will be sure to pull changes back to the repository here. Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 . This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture...
    Downloads: 0 This Week
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  • 10
    SoftPixel Sandbox

    SoftPixel Sandbox

    3D world editor for game development

    The SoftPixel Sandbox is an open-source 3D world editor. It is designed to be used particular in combination with the SoftPixel Engine.
    Downloads: 2 This Week
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  • 11

    Russian roulette 2013

    Luck can be determined by a simple game...

    It is short game where you can see if you have more luck than your friend. This is the third game released by Tank202. It implements 3D engine and HLSL shader language.
    Downloads: 0 This Week
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  • 12

    HLSL Mode

    HLSL mode is for using Emacs to view/edit the HLSL shader file (*.fx,

    HLSL mode is for using Emacs to view/edit the HLSL shader file (*.fx, *.hlsl). HLSL mode includes the highlighting of key words, built-in functions and semantics. It's based on C mode.
    Downloads: 0 This Week
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  • 13

    Unrimp

    Unified renderer implementation ("Un r imp")

    Unified renderer implementation ("Un r imp"). Extensive examples from basic to advanced are provided as well.
    Downloads: 0 This Week
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  • 14
    FX Batch Compiler
    This Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.
    Downloads: 2 This Week
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  • 15
    BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).
    Downloads: 0 This Week
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  • 16
    XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
    Downloads: 0 This Week
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  • 17
    A collection of useful C++, HLSL and GLSL code for game development using OpenGL, DirectX, and other techs. Designed to be as well commented and beginner friendly as possible. Comments are welcomed.
    Downloads: 0 This Week
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  • 18
    An efficient shader compiler, a simple and practical solution for managing shader files in 3d engine projects. Editing fx files is just as easy as editing c files with its help. It provides a lot more than fxc.exe. (key words: HLSL,GLSL,DirectX,CG)
    Downloads: 0 This Week
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  • 19
    HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.
    Downloads: 2 This Week
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  • 20
    The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Phisics, Game Console, Scene Management, Collision Detection, UI, and Game Engine Core. As well the addition of more in the future.
    Downloads: 0 This Week
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  • 21
    GPU based Ray Tracer using GLSL and HLSL
    Downloads: 0 This Week
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  • 22
    A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
    Downloads: 0 This Week
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