There's a list in our docs at https://github.com/pentagram-u8/pentagram/blob/master/docs/maps.txt .
Thank you! This indeed fixes the stack corruption for us.
Stack size with SDL2-2.0.5
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Avatar_usecode_parser broken?
error compile on ubuntu xenial
Glad to hear it. Might've been a memory or hard-disk glitch; the letters i and m...
This is that line in current git: https://github.com/scummvm/scummvm/blob/master...
Did you accidentally edit that file? It should read getFramePos.
SCI: QF1VGA: Sound effects no longer play in nightly build
This was a regression from 46551fd4, and should be fixed now. Thanks for the rep...
Could you attach a savegame from which we can easily reproduce it?
Scanning through the code briefly, it looks like it's trying to use the description...
You'll currently have to pass --disable-eventrecorder to ./configure if you want...
How are you reading and generating the .v## files? You are aware they are not raw...
I think I can reproduce this with master and the attached savegame. If I load it,...
Great, thanks for verifying.
BBVS: Crash when using ingame menu's "Quit"
Were you maybe using the Classic theme when it crashed? I just fixed a memory corruption...
Could you explain what your wrapper does? It's very strange that this crash could...
BBVS: No clean-up when restarting
Indeo3 unaligned accesses
If I disable optimizations, and force common/endian.h to fall back to the block of...
I don't think that patch will work, since it won't force the compiler to generate...
I noticed you mentioned you did finish the game. Does that mean that this bug can...
NB: There are also derived pointers such as 'ref_lp' that need attention.
Indeo3 unaligned accesses
ZGI: Mass Add picks wrong directory to add
This is working fine for me with the GOG version. Could you attach your scummvm config...
COMPOSER: detection.cpp file 2 missing digits
Thanks!
With a new release approaching, I'd like to bring this back to everyone's attention....
Soltys WINCE: Scummvm crash at start
This sounds like it was the same issue as bug #6476, which was fixed two years ago,...
Can you say exactly how you reproduce it? Do you skip intros and/or other movies?...
And if it does, does it happen right from the start of the game? Or only after playing...
Does this still happen for you?
LAB: Scene 80 resets music
My current guess is that this is what's happening. The background animations in this...
...and this appears to be the same bug in the original: http://forum.baphometsfl...
We seem to hide the actual script error message, but it appears to be this: rooms/uba/scripts/default.lua:1073:...
We seem to hide the actual script error message, but it appears to be this: rooms/uba/scripts/default.lua:1073:...
Touche : Regression in money system
Thank you for verifying.
SWORD25: Segfault on loading Broken Sword 2.5 savegame
Broken Sword 2.5 After a while, saves cannot be re-loaded
This should be fixed now by https://github.com/scummvm/scummvm/pull/659
This should be fixed now by https://github.com/scummvm/scummvm/pull/659
LAB: Generic item responses (Scene 0) not triggering
Thanks for catching this. It should be fixed now. (We were failing to detect if scene...
This should be fixed now.
When was the last time it did still work?
It looks like the asserts in the inventory access opcodes meant to prevent this are...
Thank you for the detailed bug report, by the way.
I'm suspecting 9d2cc7ce84107d93d56371e8266cbe2193a7923b. Before that, KeyChar::inventoryItems...
Could you attach a crashing savegame?
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Sophie: No need to apologize. You're entirely right the current contents are a template....
Oh, and we should then also make sure it gets packaged with all other ports, if/when...
Sure, we can revert this after someone fixes the QuickStart file issues.
Win32 installer: Don't install QUICKSTART file if English is selected
Oops! Thanks for catching that!
The GOG version inside the GERMAN directory seems to have both the English and German...
As LordHoto said, the builtin theme is the fallback. It hasn't been dropped, or removed,...
SHERLOCK: wrong beam legend
SHERLOCK: journal not always accessible
SHERLOCK: Spanish version not detected
SHERLOCK: mouse cursor in intro
SHERLOCK: partially hidden boxes
SHERLOCK: Three-card Monte crash
SHERLOCK: cursor in transition screens
SHERLOCK: german version not detected
SHERLOCK: MT32 problem
SHERLOCK: graphics glitch inside the Diogenes Club
Return to Zork cd version crashes on start
Return to Zork cd version crashes on start
No, this ticket was not placed here by mistake. It's a feature request.
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Please submit a savegame and a link to such a video.
SCI: QFG2: Uninitialized read when throwing at air elemental
SCI: Parser: pronouns not recognized
Implemented in 3d0c691694ddcf00a5bfc347626d38625f057dee.
The problem in most (and hopefully all) of these cases was that the ScummVM menu...
(gdb) thread 1 (gdb) bt [...] #7 0x00000000006b37a6 in Common::StackLock::StackLock...
Turns out the warning+segfault digitall reports is just a QfG3 version mismatch....
It looks like this savegame (008) has a clone with baseobj = 0096:0107, but while...
The problem in most (and hopefully all) of these cases was that the ScummVM menu...
The problem in most (and hopefully all) of these cases was that the ScummVM menu...
The option is -fno-stack-protector. You may as well do 'bt' in gdb from the crash...
Thanks for the report. Could you submit a savegame from directly before this err...
SCI: LSL2: After customs
Introduction
GUI: Tooltips eat keypresses
No, it seems this is due to scanf being limited.
Yes, but I don't think we ever got to the bottom of that.
mkiewitz and I have investigated this a bit more: it turns out that GOG has released...
SCI: QFG3: Export Character Magic spell open skill being bump up.