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#7080 DREAMWEB: Not tolerating filtered sound files.

Dreamweb
closed-invalid
None
5
2016-03-18
2016-03-18
No

Hi,

I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won't launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:

WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')!
User picked target 'dreamweb-cd-us' (gameid 'dreamweb')...
Looking for a plugin supporting this gameid... DreamWeb engine
Starting 'DreamWeb'
Common::Array: failure to allocate 1325416448 bytes!

However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher.

Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...

Related

Bugs: #7080

Discussion

  • Willem Jan Palenstijn

    How are you reading and generating the .v## files? You are aware they are not raw audio like the speech files?

     
    • Miracle Flame

      Miracle Flame - 2016-03-18

      Hello Willem Jan,

      They are raw PCM unsigned 8-bit mono 22050 Hz audio file easily opened and
      played by GoldWave for example, which I've used to re-process and save in
      original format. The same goes for files under \Speech\ subfolder and those
      are accepted and played in game after re-processing.

      regards,

      MF

      2016-03-18 14:26 GMT+01:00 Willem Jan Palenstijn wjpalenstijn@users.sf.net
      :

      How are you reading and generating the .v## files? You are aware they are
      not raw audio like the speech files?


      Status: open
      Group: Dreamweb
      Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame
      Last Updated: Fri Mar 18, 2016 01:19 PM UTC
      Owner: nobody

      Hi,

      I It is well known that Dreamweb audio is terribly hissy. I am aiming to
      re-process all audio files to create remastered audio of the game without
      so much hissing. The audio files are already re-processed but ScummVM won't
      launch it... All files Dreamweb.v need to stay unaltered otherwise I am
      getting errors similar to the next:

      WARNING: DreamWeb engine failed to instantiate engine: Game data not found
      (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')!
      User picked target 'dreamweb-cd-us' (gameid 'dreamweb')...
      Looking for a plugin supporting this gameid... DreamWeb engine
      Starting 'DreamWeb'
      Common::Array: failure to allocate 1325416448 bytes!

      However all voiceover files located in \Speech\ subdirectory are accepted
      if I choose to replace those only. And they are playing nicely inside the
      game. The filter and processing methods used are identical as for
      dreamweb.v files containing sound effects and musical score which are not
      accepted by launcher. I believe those would play nicely as well and the
      tolerance is just a matter of the launcher.

      Would it be possible to make the launcher accept altered dreamweb.v files?
      If so I would gladly provide the Remastered Audio files to free download
      section of the game on your site... after my thorough testing of course...


      Sent from sourceforge.net because you indicated interest in
      https://sourceforge.net/p/scummvm/bugs/7080/

      To unsubscribe from further messages, please visit
      https://sourceforge.net/auth/subscriptions/

       

      Related

      Bugs: #7080

      • Johannes Schickel

        Sadly they are not simple RAW data. There is a header at the start of these files which describe the samples included in the V## files (how many samples exists, their offset and size). Your processing step probably destroys that data.

        See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.

         
        • Miracle Flame

          Miracle Flame - 2016-03-18

          Oh.. that could explain the high-pitched milisecond at the beginning of
          each file. Thanks for the info. I am going to figure out how to put the
          original header back after re-processing the audio data. Once all game
          Audio is rematered and working in whole game I'll get back to you. I
          believe this ticket may be considered closed.

          2016-03-18 15:27 GMT+01:00 Johannes Schickel lordhoto@users.sf.net:

          Sadly they are not simple RAW data. There is a header at the start of
          these files which describe the samples included in the V## files (how many
          samples exists, their offset and size). Your processing step probably
          destroys that data.

          See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.

          Status: open
          Group: Dreamweb
          Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame
          Last Updated: Fri Mar 18, 2016 01:26 PM UTC
          Owner: nobody

          Hi,

          I It is well known that Dreamweb audio is terribly hissy. I am aiming to
          re-process all audio files to create remastered audio of the game without
          so much hissing. The audio files are already re-processed but ScummVM won't
          launch it... All files Dreamweb.v need to stay unaltered otherwise I am
          getting errors similar to the next:

          WARNING: DreamWeb engine failed to instantiate engine: Game data not found
          (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')!
          User picked target 'dreamweb-cd-us' (gameid 'dreamweb')...
          Looking for a plugin supporting this gameid... DreamWeb engine
          Starting 'DreamWeb'
          Common::Array: failure to allocate 1325416448 bytes!

          However all voiceover files located in \Speech\ subdirectory are accepted
          if I choose to replace those only. And they are playing nicely inside the
          game. The filter and processing methods used are identical as for
          dreamweb.v files containing sound effects and musical score which are not
          accepted by launcher. I believe those would play nicely as well and the
          tolerance is just a matter of the launcher.

          Would it be possible to make the launcher accept altered dreamweb.v files?
          If so I would gladly provide the Remastered Audio files to free download
          section of the game on your site... after my thorough testing of course...


          Sent from sourceforge.net because you indicated interest in
          https://sourceforge.net/p/scummvm/bugs/7080/

          To unsubscribe from further messages, please visit
          https://sourceforge.net/auth/subscriptions/

           

          Related

          Bugs: #7080

          • Miracle Flame

            Miracle Flame - 2016-03-19

            Hi Guys,

            I've learned how to keep the header intact while processing the sound files
            and I have done as much as the limits allow. The limit of 8-bit sound means
            that some soft hissing is inevitable and present but the remastered files
            sound noticably better compared to the original files. Most notaby the
            speech files have had terrible hiss in them and I could not enjoy the
            voiceover with that. Using these files
            https://drive.google.com/file/d/0B9FUC78hzHKMZUJ5S2Q3VEloNDg/view?usp=sharing
            instead is much more favorable and the hiss level is tolerable. You may do
            whatever you see fit with the asset, it would be nice to see them available
            for download among the game files if you enjoy this version.

            Kind regards,

            Miroslav Jezik

            2016-03-18 16:22 GMT+01:00 Miracle Flame miracleflame@users.sf.net:

            Oh.. that could explain the high-pitched milisecond at the beginning of
            each file. Thanks for the info. I am going to figure out how to put the
            original header back after re-processing the audio data. Once all game
            Audio is rematered and working in whole game I'll get back to you. I
            believe this ticket may be considered closed.

            2016-03-18 15:27 GMT+01:00 Johannes Schickel lordhoto@users.sf.net:

            Sadly they are not simple RAW data. There is a header at the start of
            these files which describe the samples included in the V## files (how many
            samples exists, their offset and size). Your processing step probably
            destroys that data.
            See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.

            Status: open
            Group: Dreamweb
            Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame
            Last Updated: Fri Mar 18, 2016 01:26 PM UTC
            Owner: nobody

            Hi,

            I It is well known that Dreamweb audio is terribly hissy. I am aiming to
            re-process all audio files to create remastered audio of the game without
            so much hissing. The audio files are already re-processed but ScummVM won't
            launch it... All files Dreamweb.v need to stay unaltered otherwise I am
            getting errors similar to the next:

            WARNING: DreamWeb engine failed to instantiate engine: Game data not found
            (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')!
            User picked target 'dreamweb-cd-us' (gameid 'dreamweb')...
            Looking for a plugin supporting this gameid... DreamWeb engine
            Starting 'DreamWeb'
            Common::Array: failure to allocate 1325416448 bytes!

            However all voiceover files located in \Speech\ subdirectory are accepted
            if I choose to replace those only. And they are playing nicely inside the
            game. The filter and processing methods used are identical as for
            dreamweb.v files containing sound effects and musical score which are not
            accepted by launcher. I believe those would play nicely as well and the
            tolerance is just a matter of the launcher.

            Would it be possible to make the launcher accept altered dreamweb.v files?
            If so I would gladly provide the Remastered Audio files to free download
            section of the game on your site... after my thorough testing of course...


            Sent from sourceforge.net because you indicated interest in
            https://sourceforge.net/p/scummvm/bugs/7080/

            To unsubscribe from further messages, please visit
            https://sourceforge.net/auth/subscriptions/


            Status: open
            Group: Dreamweb
            Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame
            Last Updated: Fri Mar 18, 2016 01:26 PM UTC
            Owner: nobody

            Hi,

            I It is well known that Dreamweb audio is terribly hissy. I am aiming to
            re-process all audio files to create remastered audio of the game without
            so much hissing. The audio files are already re-processed but ScummVM won't
            launch it... All files Dreamweb.v need to stay unaltered otherwise I am
            getting errors similar to the next:

            WARNING: DreamWeb engine failed to instantiate engine: Game data not found
            (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')!
            User picked target 'dreamweb-cd-us' (gameid 'dreamweb')...
            Looking for a plugin supporting this gameid... DreamWeb engine
            Starting 'DreamWeb'
            Common::Array: failure to allocate 1325416448 bytes!

            However all voiceover files located in \Speech\ subdirectory are accepted
            if I choose to replace those only. And they are playing nicely inside the
            game. The filter and processing methods used are identical as for
            dreamweb.v files containing sound effects and musical score which are not
            accepted by launcher. I believe those would play nicely as well and the
            tolerance is just a matter of the launcher.

            Would it be possible to make the launcher accept altered dreamweb.v files?
            If so I would gladly provide the Remastered Audio files to free download
            section of the game on your site... after my thorough testing of course...


            Sent from sourceforge.net because you indicated interest in
            https://sourceforge.net/p/scummvm/bugs/7080/

            To unsubscribe from further messages, please visit
            https://sourceforge.net/auth/subscriptions/

             

            Related

            Bugs: #7080

  • Johannes Schickel

    • summary: Dreamweb not tolerating filtered sound files --> DREAMWEB: Not tolerating filtered sound files.
    • status: open --> closed-invalid
    • assigned_to: Johannes Schickel
     
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