Does this cover the issues in the original post, can this bug report be closed.
You might want to put any new issues into a different bug report, because 4 months from now I wont know where to look for it. Already behind with this release, so not likely to attack a new thing that is not clear that it affects more than one wad. The VERMIN are extensions of DoomLegacy that have new monster behaviros and use extended drawing modes (that are NOT md2/md3). The new drawing modes are of extensions of the normal sprite naming scheme. Some use a reduced number of sprite views that are...
The dog jumping patch was commited, revision 1799.
w111_048 jumpdown
w111_047 heretic cheat2
I need the vermin sprite to test the new draw software. Because they use new doomlegacy extended draw modes, older sprites will not suffice. I would have them done by now, but the 3d editor I am using keeps messing up the vertices, slowing work down. I do not yet know what operation I am doing that can mung it up like that. The Heretic player sprite being missing was patched in ver 1771. It was caused by MBF21 sprite changes, and it had to be added to a list of predef sprites so the new MBF21 sprite...
If I give up on the vermin sprites, I could release this week, but then that would include new features that are pretty much untested (because I don't have the sprites to see the behvior).
Saw the comment on solid corpses. They are supposed to get in the way (IMO). When I played with them the corpses would pile up on the steps and the player could not get up the steps. The answer was to blast them away with the shotgun. Putting a timer on them would pretty much be counter to the whole idea. I prefer to use the console to get the ammo, rather than another cheat on the corpses themselves. I note that in group play the console ammo cheat is out, but there is the option to add extra ammo...