User Activity

  • Committed [8d5f06] on Code

    Added option to change the transparent background

  • Committed [2c2f1f] on Code

    Changed to depth scaled normal offset biasing, reducing shadow artifacts (but bias numbers need to be retuned). Biasing moved from shadowMap.geom to lightingEquations.frag. Depth clamping is now used, eliminating the need for the z tolerance settings. Culling mode is now configurable. The bloom enable toggle is now in BaugrConf. Fixed a goof where light counts provided to the shader could exceed the maximum. Fixed bugs where the projection matrix did not always update properly when changing t...

  • Committed [77a158] on Code

    Regenerated binaries

  • Committed [346ce4] on Code

    Fixed bug in code checking argument counts for interrupt functions called from dsp risvm code, added missing dllexport/dllimport to risvm api

  • Committed [a8dcf1] on Code

    Fixed bugs in area averaging scaling filter

  • Committed [1a7fb6] on Code

    Added caches for reflection objects and enum arrays

  • Committed [82c05a] on Code

    Updated launcher options to allow skipping language selector

  • Committed [39b1bd] on Code

    Fixed yscale sometimes getting corrupted when setting the xscale of the scale filter. Fixed crash when histogram matching with a selection partially or entirely outside of the canvas. Fixed histogram matching error messages getting displayed on redo. Fixed broken opacity setting for shape drawing tool. Fixed crash when undoing PasteInto edit for the second time without doing a subsequent edit.

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Personal Data

Username:
oddwarg
Joined:
2019-08-20 18:49:09

Projects

This is a list of open source software projects that Oddwarg is associated with:

  • Project Logo AR0 Spiritual prequel to Oddwarg Animal RPG Last Updated:
  • Project Logo AR1 Java port of Oddwarg Animal RPG Last Updated:
  • Bastard-GUI Small GUI module using java.awt.Graphics2D as the renderer Last Updated:
  • Baugr Renderer Deferred 3D renderer written in Java Last Updated:
  • Blunt Reusable code for building video games with Jogamp NEWT Last Updated:

Skills

This is a list of skills that Oddwarg possesses:

  • Java AWT
  • Java Swing
  • OpenGL
  • JavaFX
  • Win32 (MS Windows)
  • X Window System (X11)
  • AutoHotkey
  • Eclipse
  • Nullsoft Scriptable Install System (NSIS)
  • Console/Terminal
  • CUDA
  • Curses/Ncurses
  • GLUT
  • DirectX
  • Newt
  • SDL
  • Web-based
  • Assembly
  • C
  • C#
  • C++
  • D
  • GameMaker
  • GLSL (OpenGL Shading Language)
  • Java
  • JavaScript
  • Lua
  • MATLAB
  • OpenCL
  • PHP
  • Oz
  • Python
  • Prolog
  • Unix Shell
  • Linux
  • MongoDB
  • MySQL
  • JDBC
  • English
  • Norwegian
  • Game Development Frameworks
  • Turn Based Strategy
  • Side-Scrolling
  • Sandbox Games
  • Role-Playing Games (RPG)
  • Real Time Strategy
  • Puzzle Games
  • Multiplayer
  • Integrated Development Environments (IDE)
  • Emacs
  • Terminal Emulators
  • Hardware
  • Installers
  • Machine Learning
  • Mathematics
  • Physics
  • Data Visualization
  • Data Formats
  • AJAX
  • Algorithms
  • Assemblers
  • Hex Editors
  • Code Generators
  • Collaborative Development
  • Compilers
  • Debuggers
  • Design
  • Documentation
  • Libraries
  • UML
  • Object Oriented
  • Profiling
  • Source Code Management
  • Usability
  • Version Control
  • Virtual Machine
  • User Interface (UI)
  • Software Testing
  • 3D Modeling
  • Animation
  • Raster Graphics
  • Fractal
  • Video Editing
  • Video Capture
  • Music Composition
  • Audio Analysis
  • Audio Conversion
  • Audio Editing
  • Audio Mixers
  • Sound Synthesis
  • MIDI

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