Added option to change the transparent background
Changed to depth scaled normal offset biasing, reducing shadow artifacts (but bias numbers need to be retuned). Biasing moved from shadowMap.geom to lightingEquations.frag. Depth clamping is now used, eliminating the need for the z tolerance settings. Culling mode is now configurable. The bloom enable toggle is now in BaugrConf. Fixed a goof where light counts provided to the shader could exceed the maximum. Fixed bugs where the projection matrix did not always update properly when changing t...
Regenerated binaries
Fixed bug in code checking argument counts for interrupt functions called from dsp risvm code, added missing dllexport/dllimport to risvm api
Fixed bugs in area averaging scaling filter
Added caches for reflection objects and enum arrays
Updated launcher options to allow skipping language selector
Fixed yscale sometimes getting corrupted when setting the xscale of the scale filter. Fixed crash when histogram matching with a selection partially or entirely outside of the canvas. Fixed histogram matching error messages getting displayed on redo. Fixed broken opacity setting for shape drawing tool. Fixed crash when undoing PasteInto edit for the second time without doing a subsequent edit.