Fixed recently introduced bug in GPULayerData
GLJPanel/GLCanvas now has a command line switch. Fixed undo related crash caused by painting only outside the canvas using the bezier tool. Fixed bugs after using bezier tool on floating selections. Fixed possible crash caused by repeatedly undoing and redoing PasteIntoEdit. Made inconsequential changes to some GPULayerEdit-related logistics code.
Fixed programming error in unused code in VertexAttribute
Removed inverseLookAt function because it is untested and incomplete
Rewrote HScrollbar equations to not require long ints
Added mouse pointer warping function. AtlasLoader is now more extensible and added support for repeating (non-atlased) textures. ThreadFuture can now do Runnables in addition to Callables.
Added support for orthographic projections and improved biasing and cascade distribution algorithms
Improved french translation