User Activity

  • Posted a comment on ticket #93 on FTE QuakeWorld

    Here I step into FS_NativePath and see that relativeto is set to FS_BINARYPATH. Eventually out is written missing slash in path: /usr/local/libexec/qwfteplug_ezhud_amd64.so (gdb) run Starting program: /usr/local/libexec/qw/fteqw -basedir ~/games/data/quake [Switching to thread 1 (thread 128644)](running) [New thread 310335] [New thread 572420] [New thread 179982] [New thread 426655] Thread 1 hit Breakpoint 4, Plug_Load (file=0xf92404ab0cc "fteplug_ezhud_amd64.so") at common/plugin.c:209 209 if (!Q_strncasecmp(file,...

  • Posted a comment on ticket #93 on FTE QuakeWorld

    Sorry for the broken formatting. Here I repaste solution that worked for me, but I am unsure if it will break other filesystem paths: solution: $OpenBSD$ Index: engine/common/fs.c --- engine/common/fs.c.orig +++ engine/common/fs.c @@ -2058,7 +2058,7 @@ qboolean FS_NativePath(const char fname, enum fs_rela if (host_parms.binarydir && host_parms.binarydir) snprintf(out, outlen, "%s%s", host_parms.binarydir, fname); else - snprintf(out, outlen, "%s%s", host_parms.basedir, fname); + snprintf(out, outlen,...

  • Created ticket #93 on FTE QuakeWorld

    FS_NativePath problems in loading plugin OpenBSD

  • Created ticket #81 on FTE QuakeWorld

    segfault at end of replay on OpenBSD

  • Posted a comment on ticket #80 on FTE QuakeWorld

    Reverting to revision 5554 implementation of Font_LineBreaks, as in the following patch, seems to have resolved the issue. $OpenBSD$ revert Font_LineBreaks implementation from revision 5675 to 5554 implementation to resolve frequent segfaults https://sourceforge.net/p/fteqw/tickets/80/ Index: engine/gl/gl_font.c --- engine/gl/gl_font.c.orig +++ engine/gl/gl_font.c @@ -2665,10 +2665,7 @@ int Font_LineBreaks(conchar_t *start, conchar_t *end, if (codepoint > ' ') l = n; else - { - l = n; break; - }...

  • Created ticket #80 on FTE QuakeWorld

    segfault FontDecode and Font_LineBreaks on OpenBSD

  • Created ticket #63 on FTE QuakeWorld

    SDL2 keybinds

  • Created ticket #62 on FTE QuakeWorld

    100 fps OpenBSD SDL2 build

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