Usually the music volume is changed when voice is played. lol. That thought did cross my mind, but not having installed a version with voice I did not follow up on that thought. ... Lazy me ;-) Profidisk: :-)
Adjustment: For: --> [People]: Music volume goes down to a lower level. Only applies when you get the message that there is nobody around. (generally the case at the start of a new game)
Adjustment: For: --> [People]: Music volume goes down to a lower level. Only applies when you get the message that there is nobody around.
Music volume change on certain ingame-messages.
Nice, thanks. :-) Have not played it for some time now, but hope the update will change that a bit. ;-)
Its not clear if this post might just be related to the general problem with walking trough open doors in the game. The general problem (presuming known to most that have played this game for some time) is that: When walking toward a door from its sides, up to the point that the character (positioned sideways to the door) seems to line up with the mid-line of the door, the character will not be align correctly with the door when the character is turned towards the door. And it will walk against one...
Its not clear if this post might just be related to the general problem with walking trough open doors in the game. The general problem (presuming known to most that have played this game for some time) is that: When walking toward a door from its sides, up to the point that the character (positioned sideways to the door) seems to line up with the mid-line of the door, the character will not be align correctly with the door when the character is turned towards the door. And it will walk against one...
Crash(Memory Leak) on opening map mode. (Linux+Wine)