User Activity

  • Modified a comment on ticket #701 on Doom Legacy

    Ah here we go. I tested the MBF dogs in the Woof! source engine. it seems that the dogs AI don't want to leave that first ledge in Doom2's map01 Entryway. I'm not sure why, i suppose it's the strict rules that the AI has to follow, even if I have the parameters set in its config: [0-3(0)] Number of helper dogs to spawn at map start * player_helpers 3 [0-1(1)] Make ghost monsters (resurrected pools of gore) translucent ghost_monsters 1 [0-1(1)] Monsters return to their previous target after losing...

  • Modified a comment on ticket #701 on Doom Legacy

    Ah here we go. I tested the MBF dogs in the Woof! source engine. it seems that the dogs AI don't want to leave that first ledge in Doom2's map01 Entryway. I'm not sure why, i suppose it's the strick rules that the AI has to follow, even if I have the parameters set in its config: [0-3(0)] Number of helper dogs to spawn at map start * player_helpers 3 [0-1(1)] Make ghost monsters (resurrected pools of gore) translucent ghost_monsters 1 [0-1(1)] Monsters return to their previous target after losing...

  • Posted a comment on ticket #701 on Doom Legacy

    Ah here we go. I tested the MBF dogs in the Woof! source engine. it seems that the dogs AI don't want to leave that first ledge in Doom2's map01 Entryway. I'm not sure why, i suppose it's the strick rules that the AI has to follow, even if I have the parameters set in its config: [0-3(0)] Number of helper dogs to spawn at map start * player_helpers 3 [0-1(1)] Make ghost monsters (resurrected pools of gore) translucent ghost_monsters 1 [0-1(1)] Monsters return to their previous target after losing...

  • Modified a comment on ticket #701 on Doom Legacy

    I do have dsda-doom binary for windows, but I have no idea how to enable the parameters to get the dogs.wad to work in DSDA other than loading the pwad -file dogs.wad, since DSDA would have no idea what +dogs_cnt # is. I suppose I'd have to make a custom script for it?

  • Posted a comment on ticket #701 on Doom Legacy

    I do have dsda-doom binary for windows, but I have no idea how to enable the parameters to get the dogs.wad to work in DSDA other than loading the pwad -file dogs.wad, since DSDA would have no idea what +dogs_cnt # is.

  • Posted a comment on ticket #701 on Doom Legacy

    Actually, again with the Heretic issue in 1.48.18 rev 1749. I just noticed that it doesn't even matter if you're in a Network game. if you just run Heretic and try to go into Player 1 Setup, the game crashes.

  • Created ticket #701 on Doom Legacy

    2 Issues: MBF Dogs and Heretic Player Sprites in a Network game.

  • Posted a comment on ticket #81 on Doom Legacy

    Just to confirm, the mouse is delayed for a few seconds as mentioned.

View All

Personal Data

Username:
mrrocket
Joined:
2009-07-14 06:56:34

Projects

This is a list of open source software projects that Mr.Rocket is associated with: