User Activity

  • Modified a comment on discussion General Discussion on Cars-Sports-Racing

    This are the numbers of Ardennen-Spa: Original ---> 120 fps acclint ardennen-spa.acc -o ardennen-spa_OP.acc --> 129 fps acclint ardennen-spa.acc --fixAll -o ardennen-spa_FO.acc ---> 168 fps !!!! As in LongJour I don't remind if I used acclint in original in past And I find also some problems on the back of the stands (see screenshots)

  • Posted a comment on discussion General Discussion on Cars-Sports-Racing

    This are the numbers of Ardennen-Spa: Original ---> 120 fps acclint ardennen-spa.acc -o ardennen-spa_OP.acc --> 129 fps acclint ardennen-spa.acc --fixAll -o ardennen-spa_FO.acc ---> 168 fps !!!! As in LongJour I don't remind if I used acclint in original in past And I find also some problems on the back of the stands (see screenshots)

  • Modified a comment on discussion General Discussion on Cars-Sports-Racing

    It’s not exactly related to the topic, but I’ve run some tests with acclint on the longjour ACC file and these are my results: Original ---> 108 fps acclint longjour.acc -o longjour_OP.acc ---> 106 fps acclint longjour.acc --fixAll -o longjour_FO.acc ---> 183 fps !!!! About original, I'm not sure if I used acclint on it in past I’ve found some issues with the visible faces in the --fixAll, particularly on some of the stands as you can see in the screenshots attached to this post, but the results...

  • Posted a comment on discussion General Discussion on Cars-Sports-Racing

    It’s not exactly related to the topic, but I’ve run some tests with acclint on the longjour ACC file and these are my results: Original ---> 108 fps acclint longjour.acc -o longjour_OP.acc ---> 106 fps acclint longjour.acc --fixAll -o longjour_FO.acc ---> 183 fps !!!! About original, I'm not sure if I used acclint on it in past I’ve found some issues with the visible faces in the --fixAll, particularly on some of the stands as you can see in the screenshots attached to this post, but the results...

  • Posted a comment on discussion General Discussion on Cars-Sports-Racing

    Original thread was writen by @IOBYTE. I will copy/paste the content: using this bash script: #!/usr/bin/env bash # Usage: ./run-acclint.sh [directory] # Defaults to the current directory. root="${1:-.}" find "$root" -type d -exec sh -c ' for dir do # Check whether this is a leaf directory. has_subdir=false for entry in "$dir"/* "$dir"/.[!.]* "$dir"/..?*; do [ -d "$entry" ] || continue has_subdir=true break done # Skip directories that contain subdirectories. $has_subdir && continue # Get the directory...

  • Posted a comment on discussion SD Cars on Speed Dreams : an Open Motorsport Sim

    Having seen your post, perhaps you could help us find out the origin of some of the cars in Speed Dreams. To do so, you can get in touch with June ( @harunasan ). She has compiled a list of cars whose origin is unclear and for which we do not know the license details. I imagine you could at least help us with the cars you’ve created, or those you’ve been involved in. Our Matrix development chatroom is probably the best place for this, but if you prefer this forum, that’s fine too. Best regards!

  • Posted a comment on discussion Development on Speed Dreams : an Open Motorsport Sim

    I found something strange. From the outside you can see the copilot, if you look right inside the cockpit, he disappear.

  • Modified a comment on discussion SD Cars on Speed Dreams : an Open Motorsport Sim

    Yes, you can't see the nose now if you look straight ahead. If you look to the right from the cockpit, towards the co-pilot, you can still see it. About windows, the bug seems to be fixed. Thanks a lot @gunny

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Username:
leillo1975
Joined:
2013-03-19 15:21:17
Location:
Vigo / Spain / CEST
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Male

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