Hello I don't know if you have seen this last message of mine. Another thing, I just left an issue in your acclint repository for a problem related to your utility. @harunasan is the one who alerted me to this problem.
Great, this is the typical easy-to-drive sports car that can be found in a lot of games, and is usually used to ‘train’ new players. I'll try it again tonight!
An idea has occurred to me now that I am working again in Ardennen-Spa. As you know, on this track, due to my inexperience and ‘enthusiasm’, I have used tons of tree objects. My intention is to delete many of them and replace them with less objects containing several trees, which besides saving work, is also more efficient when it comes to the performance of the track. My idea is that it would be great to have a kind of ‘eraser’. You know perfectly well that right now to delete an object we press...
v0.65 Version: -Modified pitlane building -Some minor corrections on side objects -Made some minor corrections on fences -Fix a bump after Mulsane curve -Modified curbs width in some curves -Fixed white texure on border at the begining of the track -More banking on Indianapolis curve -Added curbs in some segments after Porsche curve -Optimised to one visible side for all feasible objects. -Optimised tree groups for a small performance improvement. -The default graphic file is now .acc, and also includes...
Long Jour A 24h race track on France based on the Le Mans track. This project is started taking the old Longday kilo layout, and using sd2-trackeditor ( Robert Reif @iobyte , thanks! ), and taking several objects and textures from other tracks, as well as others created by me exclusively for this circuit. I would also like to thank @madbad , for his help, and Xavier Bertaux @torcs-ng for his infinite patience. Also thanks to Xavier del Campo @xavi92 for helping me with git to create these repositories....
v0.65 Version: Made some minor corrections on fences, modified pitlane building and fix a bump after Mulsane curve Some minor corrections on side objects Modified curbs width in some curves Fixed white texure on border at the begining of the track More banking on Indianapolis curve Added curbs in some segments after Porsche curve Optimised to one visible side for all feasible objects. Optimised tree groups for a small performance improvement. The default graphic file is now .acc, and also includes...
Thank you for all the indications. I will try to correct all these problems, or at least those that are in my hand, as I lack knowledge for many things.
It seems to be a problem with my graphics card model (RTX-3070) or with the installed drivers (tested 555 and 550). I ran the game on my old test rig (GTX-650Ti with 470 driver) and everything worked normally, just as it did for you. I don't know how to fix this problem...