Unsuitable type for shirt/pants member of gltexture_t
Eric, I don't know if you care that much about perf, but you don't have to do the matrix multiplication in the fragment shader for this to work. In fact, you don't even need gl_ModelViewMatrix. Just interpolate gl_Position.w and then do the rest in fragment. It gives identical results (I checked). Shaders are here: https://github.com/Novum/vkQuake/blob/master/Shaders/world.frag https://github.com/Novum/vkQuake/blob/master/Shaders/world.vert This is also what fixed function GL is doing. Happy hol...
Here is the quakespasm view from that cam
Eric, I don't know if you care that much about perf, but you don't have to do the matrix multiplication in the fragment shader for this to work. In fact, you don't even need gl_ModelViewMatrix. Just interpolate gl_Position.w and then do the rest in fragment. It gives identical results (I checked). Shaders are here: https://github.com/Novum/vkQuake/blob/master/Shaders/world.frag https://github.com/Novum/vkQuake/blob/master/Shaders/world.vert Happy holidays.
Yeah, I'm stupid today.
Out of bounds access of keybindings