Alternatives to appleseed

Compare appleseed alternatives for your business or organization using the curated list below. SourceForge ranks the best alternatives to appleseed in 2024. Compare features, ratings, user reviews, pricing, and more from appleseed competitors and alternatives in order to make an informed decision for your business.

  • 1
    FurryBall

    FurryBall

    Art And Animation studio

    FurryBall combines speed of GPU rendering with QUALITY and features of CPU rendering. FurryBall is an extremely fast rendering system using the processing power of GPU instead of CPU. FurryBall was discontinued in 2018 - sorry, but we do not provide any support or maintenance. Standalone version and plugins are available for Autodesk Maya, 3DS Max and Cinema 4D. FurryBall is an extremely fast rendering system using the processing power of your GPU instead of your CPU. FurryBall offers UNBIASED Monte Carlo raytracing (path trace - similar like CPU Arnold renderer), with real-time progressive preview in the viewport. Final frame rendering to multiple file format, layers and passes are obvious. FurryBall was developed for purposes of CGI animated movies, VFX and feature movie rendering. FurryBall RT is extra simple and easy to use for an artist - you can tune whole image quality with only a single parameter if you want.
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    Kray

    Kray

    Kray

    Kray is a state of the art global illumination renderer that allows very fast and accurate rendering of scenes where indirect light plays important role. It includes the most advanced modern algorithms and optimizations to allow it to render full global illumination, reflections, refractions and caustics quickly on standard computers. Fast global illumination: light/photon mapping – biased, but very fast and not much dependent on number of ray recursions, path tracing – unbiased with serval sampling optimizations, irradiance caching – for fast, view independent, reusable GI solution storage, caustics. Light models: point/directional, line lights, area lights, background light, HDR image based lighting, lights pre sampling. Instancing: allows repeated re-use of the same geometry in multiply locations in the rendered scene with very low memory consumption, instanced geometry can be also instances, even self cloning is possible with user defined number of recursions.
    Starting Price: €70 per unit
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    AMD Radeon ProRender
    AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on AMD’s high-performance Radeon™ Rays technology, Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. Features an extensive native physically-based material and camera system to enable true design decisions with global illumination. A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images. Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes. Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications to create stunning, physically accurate renders.
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    Autodesk Arnold
    Global illumination rendering software. Render high-quality 3D images faster with Arnold–so you can focus on the art. Arnold software is an advanced Monte Carlo ray tracing renderer that helps you work more efficiently. Interactivity produces immediate results, leaving more time for iterations. The controls and UI are simple and intuitive. Switch seamlessly between CPU and GPU rendering to suit your production needs. Arnold thrives on heavy datasets and complex scene files. Production-ready tools reliably manage complex characters, scenery, and lighting challenges. Compute performance is optimized when creating elements such as hair, fur, skin. Easily integrate with all of the top 3D digital content creation (DCC) tools. Get the scalability of an open and extensible architecture. Arnold GPU allows users to switch seamlessly between CPU and GPU rendering. High-performance ray traced subsurface scattering eliminates the need to tune point clouds.
    Starting Price: $27 per month
  • 5
    RenderMan

    RenderMan

    Pixar

    Advanced technology from Pixar Animation Studios for rendering VFX and animation. With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline. Not only is RenderMan used for our own feature films at Pixar, it is also used throughout the industry for rendering Visual Effects and animation, making scalability and versatility one of its core strengths. Now you can get out-of-box production tools straight from Pixar Animation Studios, including materials and light transport, no development required. Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. Much research and development has gone into making these traditionally expensive effects a production reality. Materials come fully loaded with all of the creative options.
    Starting Price: $5 per lincense
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    Katana

    Katana

    Foundry

    Fast and formidable, Katana is a look development and lighting powerhouse that tackles creative challenges with ferocity and ease. It arms artists with the creative freedom and scalability to exceed the needs of today’s most demanding CG-rendering projects. Light at the speed of thought thanks to cutting-edge Lighting Tools, empowering artists to light whole sequences of shots with Katana’s industry-leading, multi-shot workflows. Katana’s Foresight Rendering workflows, comprised of Multiple Simultaneous Renders and Networked Interactive Rendering, provide artists with scalable feedback for faster iterations. Katana is made to drive look development of hero or high volume assets while seamlessly collaborating with shot production. USD-optimised tech, combined with multiple APIs, five different commercial renderers and an open-sourced Shotgun TK integration, make Katana the Swiss Army knife of your pipeline.
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    Zync Render

    Zync Render

    Google

    Zync Render gives studios the computational power and global reach of Google’s infrastructure, directly from the 3D modeling tools artists already use. Unlock unprecedented scale and cost savings when your project needs it most. Two things continue to be true in visual effects and rendering projects: schedules fluctuate, and the effort to get to final remains impossible to predict. This is where Zync was born: from the rendering pipelines of real studios, enabling small creative teams to focus on creativity rather than infrastructure. Using native plugins to animation tools artists are already familiar with like Maya, Houdini FX, Cinema 4D, 3ds Max and Nuke, to built-in licensing for today's most powerful rendering software, Zync lets studios burst their rendering to the cloud when they need it most. Zync has been the go-to rendering solutions for over a dozen feature films and hundreds of commercials, totaling over 50 million core rendering hours.
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    finalRender

    finalRender

    cebas Visual Technology

    Subscription Drop 5 stays true to its trueHybrid™ promise, even when massive volumetric datasets are used. finaRender is your next generation Visual FX powerhouse! In addition to the standalone rendering plugin for 3ds max, finalRender became a core part of every new single release of thinkingParticles. You can work with massive OpenVDB operations in 3ds Max - and thanks to thinkingParticles Subscription Drop 10 - those massive data sets can easily be handled and visualized with finalRender. If You are an architect, a general 3D vizualization artist or a visual effects pro, finalRender covers it all. Just pick the one rendering solution that does it all. finalRender Subscription Drop 5 is not only about direct rendering industry standard OpenVDB volumes. It is so much more! With its full OptiX™ RTX framework support, specifically optimized for Ray Tracing performances on the GPU, architects and general 3D vizualization artists benefit from an ever increasing power to visualize.
    Starting Price: $24.5 per month
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    NOX

    NOX

    EVERMOTION

    NOX is a free stand-alone, physically-accurate state-of-an-art renderer. Its engine is based on unbiased methods. Global illumination is evaluated using Path Tracing or Bidirectional Path Tracing. Light behavior is based on laws of physics, however some simplifications occur. Many post-production actions can be done in NOX internally, so no additional software is necessary. NOX works with scenes created and imported from 3ds Max, Blender and Cinema4D. NOX is one of the most comprehensive renderers on the market and it is still under development at beta stage. It evolves and constantly gains new features. To make the best renders with NOX you need to know its philosophy of rendering. To achieve the best results read User Guide. Currently it covers features from version 0.3.39. The software made a long leap since then so we currently work on updated version of User Guide and want to release it autumn 2013.
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    Blender

    Blender

    Blender Foundation

    Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Cycles is Blender’s built-in powerful unbiased path-tracer engine that offers stunning ultra-realistic rendering. Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. VFX professionals say: “Probably the best tracker in the market”. Blender includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3D scene. Eliminating the need to switch between programs. Thanks to the high quality rigging and animation tools, Blender is being used for numerous short films, advertisements, TV series and feature films now.
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    3Delight

    3Delight

    Illumination Research

    Introducing 3Delight refreshingly simple and fast. High performance production rendering software & tools with unmatched support services. Illumination Research, headquartered in Singapore, specialises in rendering solutions for the demanding environment of the VFX and animation production pipeline. 3Delight was first introduced in 2002 and has since been used in countless feature films and commercials. Our product line include 3DelightNSI, 3Delight for Maya and 3Delight for Katana. We are also in the testing phase for a rendering service through 3Delight Cloud. 3Delight for Maya is our proprietary rendering plug-in for Autodesk® Maya®. It is easy to use by the artists, while providing all the flexibility to support the most demanding rendering pipelines. The free 3Delight comes with one full license with all the features but with a restriction to use a maximum of 12 cores for rendering on your computer.
    Starting Price: $30 per week
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    Indigo Renderer

    Indigo Renderer

    Indigo Renderer

    Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light. State-of-the-art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach. Indigo's OpenCL-based GPU engine provides industry-leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation. These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation.
    Starting Price: $835 per license
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    EQUINOX-3D

    EQUINOX-3D

    EQUINOX-3D

    The 3D modeler with the fastest, fully integrated ray-tracer. Because "rasterization is so 20th century™" 3D modeling, animation, photorealistic rendering, photorealistic VR content creation, CAD/CAM, 3D printing, laser-cutting and much more! Why is EQUINOX-3D better? As our artist said: "all engineers should be forced to use the software they write". I use EQX many hours a day and there is no need to force me! Super-fast photorealistic renderer, the first fully integrated interactive ray-tracer in a modeler. You can do full editing/modeling on ray-traced windows! Powerful subdivision surface modeling. Powerful CAD/CAM features, 3D printing and laser-cutting support. Universal rendering API that allows full modeling on any renderer and fully integrated Cg renderer with a quality that closely matches the ray-tracer. HDR texture support and HDR rendering output. Super fast importance-sampled HDR environment light support.
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    Horde3D

    Horde3D

    The Horde3D Team

    Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality. The complete scene graph and animation systems are designed with this requirement in mind. For example, Horde3D tries to keep node hierarchies small to reduce call overhead and to use cached data for faster animations. The geometry is optimized for efficient cache usage and you can use several levels of detail for a model. Furthermore, it is possible to use vertex skinning and apply deferred shading to reduce the number of draw calls for scenes with many lights.
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    CentiLeo

    CentiLeo

    CentiLeo

    Fast and easy to use GPU path tracer. CentiLeo is a fast GPU renderer integrated with 3ds Max and Cinema 4D supporting GPU VRAM software extension and with high efficiency for scenes with complex lighting. For 3ds Max and Cinema 4DCentiLeo is an offline GPU renderer with very fast unbiased path tracing for complex lighting. It supports huge scene assets with GPU-accelerated out-of-core technology that effectively renders the polygon counts, particles and textures that may not fit entirely to GPU memory. This feature extends GPU memory limits for geometry/particles by 4x and for texture memory limits by 100x. CentiLeo supports Interactive Preview Render, node-based material & shader editing, displacement mapping, motion blur, subsurface scattering, fast noise reduction for multi-materials, glass objects and mesh lights. CentiLeo is supported by Skolkovo Foundation, some of software R&D results were supported by Skolkovo grants.
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    Clarisse iFX

    Clarisse iFX

    Isotropix

    Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios. Built by artists for artists, it is designed to simplify today’s complex creative workflows, empowering users with interactivity, speed and power over datasets containing bazillions of polygons.Created in response to feedback from today’s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making. Clarisse iFX fits seamlessly into the core of any modern production pipeline. It’s an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.
    Starting Price: $499 one-time payment
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    Massive Prime

    Massive Prime

    Massive Software

    Academy Award winning Massive Prime™ is the complete solution for authoring, directing and rendering custom autonomous agents for animation and visual effects. Massive is the world’s most sophisticated crowd simulation software for rapidly creating realistic crowd scenes. In many cases, our Ready To Run Agents™ together with Massive for Maya or Massive for Max is the ideal solution for creating crowds. But when a shot calls for agents to perform custom motion or behaviors, then choose Massive Prime. Massive Prime's intuitive node based interface allows artists to interactively create AI enabled agents without any programming. Whether your custom agents number in the few to thousands, professional artists rely on Massive Prime to deliver realistic and natural crowd performances that are without equal. Each agent can have any number of actions. Actions can be motion captured clips or keyframe animations.
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    Bforartists

    Bforartists

    Bforartists

    Bforartists is a complete, free and open source 3D suite to create 3D content. It offers you the full 3D art pipeline to create game graphics, prerendered movies and stills. From modeling, sculpting, texturing, rigging, animation, rendering, up to post processing. Bforartists stands for Be For Artists. A reminder to develop for the user, not the programmer. Bforartists is a fork of the popluar open source 3D software Blender. Developed by some 3D enthusiasts to make Blender even better. The primary goal of the Bforartists fork is to deliver a better graphical UI and a better usability. This means a complete switch in the usage philosophy. Away from the hotkey and speed centered usage. Towards a user friendly and intuitive graphical UI. Bforartists is fully compatible with the Blender files and addons. Every feature that works in Blender should also work in Bforartists. And we are always up to date with the newest Blender version. The toolset is the same.
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    LuxCoreRender

    LuxCoreRender

    LuxCoreRender

    LuxCoreRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxCoreRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality. LuxCoreRender is built on physically based equations that model the transportation of light. LuxCoreRender uses OpenCL to run on any number of CPUs and/or GPUs available. LuxCoreRender is and will always be free software, both for private and commercial use. LuxCoreRender is a physically based and unbiased rendering engine based on state of the art algorithms. A showcase of what LuxCoreRender users have been able to achieve. LuxCoreRender features a variety of material types. Apart from generic materials such as matte and glossy, physically accurate representations of metal, glass, and car paint are present. LuxCoreRender supports dynamic and interactive scene editing.
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    RenderDotC

    RenderDotC

    Dot C Software

    Dot C Software's flagship product, RenderDotC, is a world class photorealistic renderer designed to meet the demands of special effects for film. The primary reason people give for choosing RenderDotC is its favorable price per performance ratio. Moreover, RenderDotC scores high marks on everything that matters for a production renderer. Images produced with RenderDotC possess that indescribable yet beautiful quality that some people refer to as "the RenderMan look". All phenomena that are prone to aliasing artifacts are effectively anti-aliased and noise is kept to a minimum. RenderDotC was designed in the 1990's to take advantage of the current hardware and software technologies. Its CPU and memory performance is unsurpassed by all renderers in its class. There are hundreds of details to get right when developing a renderer and that only comes with maturity. RenderDotC is priced competitively for both the film and broadcast markets.
    Starting Price: $500
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    Render[in]

    Render[in]

    Render[in]

    Render[in] is a fully integrated, real-time radiosity engine developed for SketchUp (Free and Pro) users. Powered by Artlantis 6.5’s rendering engine, Render[in] 3 gives SketchUp users the high-definition, photorealistic renderings they’ve been looking for, in a robust, easy-to-use application. Just as in photography, the respect of color is essential in rendering. Render[in]’s new global illumination engine improves images for a better perception of colors, textures, and materials. Thanks to both the ISO and Shutter parameters, it is easier than ever to fine-tune a scene’s lighting.
    Starting Price: €190 per license
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    Fujiyama

    Fujiyama

    Fujiyama

    Fujiyama is free and open source, distribution oriented ray-tracing renderer designed to handle production image rendering. Multi-threaded rendering - dynamic assignement of tile rendering per theread. Rendering preview - fbview shows rendering progress. Region rendering - accelerates distribution rendering pipeline. Tile based rendering. Volume Filling Procedure - Pyroclastic clouds procedure provided. Volume Filling Procedure - Spline wisps procedure provided. Volume Filling Procedure - Surface wisps procedure provided. On demand reading of mipmap - unlimited number of texture images. Pluggable shader DSO - shaders can be written in C/C++. Subsurface scattering - implemented in shader. Bump mapping - perturb normals based on mipmap images. Primitive groups - multiple shader assignment on triangle mesh. Gaussian and Box pixel filters - supports filter width bigger than 1 pixel. Adaptive grid pixel sampling - subdivides pixels based on color threshold.
  • 23
    Marmoset Toolbag
    Toolbag provides everything needed to perfect the look, design, and presentation of your 3D assets. From previewing materials, baking texture sets ready for production, to assembling renders ready for showcasing to the world, Toolbag has a place in your workflow. Real-time physically-based rendering and image-based lighting are the core of Toolbag’s superior image quality. Realistic or stylized, your artwork will shine bright. Create more, click less. The simple things like drag-and-drop functionality and smart-loaders, to name a few, help provide a smooth and familiar 3D rendering experience in Toolbag. Capture stills of your latest character art, environment art, product designs, and more. Make use of Toolbag’s built-in Turntable tool, or set up your very own custom animation and camera sequence to proudly showcase your latest creation in motion.
    Starting Price: $189 per user
  • 24
    finalToon

    finalToon

    cebas Visual Technology

    finalToon™ opens up a whole new world of illustration and special cartoon rendering effects for 3ds max. Thanks to the unique finalToon™ features, you can now add greater versatility to any projects involving NPR (Non Photo Realistic Rendering) with greater ease. finalToon™ comes fully integrated into 3ds max with perfect support of its native features. By adding finalToon as a standard 3ds Max Render Effect, interactive rendering updates are possible without the need to re-render the whole scene over and over again. finalToon supports many 3ds Max renderers, as long as they are 100% 3ds Max SDK conform they can be used to create Non Photo Realistic renderings with finalToon. However, the best solution for the creative artists is the combination of finalToon and finalRender. Its unique combination of powers multiplies the creative possibilities.
    Starting Price: $12.5 per month
  • 25
    Maxwell Render

    Maxwell Render

    Maxwell Render

    Reality means predictable, reliable first-time results. Maxwell Render™ unleashes your creativity without having to struggle with complex computer graphics terminology and countless parameter tweaks. Maxwell Render is specifically made to help architects, designers, and artists to visualize their projects efficiently and accurately with minimum set-up time. Maxwell 5 is the best rendering software for light simulation. The rendering engine combines physically correct lighting with thousands of Maxwell materials to create accurate and extremely realistic images. It is compatible with most 3D or CAD applications. Best lighting engine for designers, architects, and artists from any industry. We constantly strive to improve the realism quality of the render and make the engine faster and easier to use. Maxwell remains unbiased with an easy transition from GPU to CPU, as well as the best cloud rendering service.
    Starting Price: $60
  • 26
    3ds Max

    3ds Max

    Autodesk

    3ds Max offers a rich and flexible toolset to create premium designs with full artistic control. Create massive worlds in games. Visualize high-quality architectural renderings. Model finely detailed interiors and objects. Bring characters and features to life with animation and VFX. The built-in Arnold renderer provides a rich experience and can handle your more complex characters, scenes, and effects. Save time with centralized creative tools for interactive light mixing, color correction, and lens effects on the rendered image. Work faster with an artist-friendly user experience and intuitive controls. Iterate and produce high quality renders and variations faster. 3ds Max lets you scale your workflow with automation, allowing you to spend more time on creativity. Use 3ds Max as a compute engine to scale content production. Extend built-in workflows with accessible APIs.
    Starting Price: $215 per month
  • 27
    AIR

    AIR

    SiTex Graphics

    AIR is an advanced 3D graphics renderer with a unique architecture and extensive features designed for the rapid production of high-quality images. AIR is a hybrid renderer, combining the advantages of scanline rendering - fast rendering of complex scenes, motion blur, and depth of field - with the flexibility of on-demand ray tracing for accurate reflections, soft shadows, global illumination, and caustics. AIR supports a broad range of geometric primitives, including polygon meshes, trimmed NURBs, subdivision meshes, curves, particles, and implicit surfaces. All primitives are supported in their natural form; no pre-meshing is required. AIR also provides true (sub-pixel) displacement and high-dynamic range (HDR) input and output. AIR offers the flexibility of fully programmable shading and procedural modeling. Users can extend the shading language by writing new functions in any programming language.
    Starting Price: $375 per license
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    NVIDIA Iray

    NVIDIA Iray

    NVIDIA

    NVIDIA® Iray® is an intuitive physically based rendering technology that generates photorealistic imagery for interactive and batch rendering workflows. Leveraging AI denoising, CUDA®, NVIDIA OptiX™, and Material Definition Language (MDL), Iray delivers world-class performance and impeccable visuals—in record time—when paired with the newest NVIDIA RTX™-based hardware. The latest version of Iray adds support for RTX, which includes dedicated ray-tracing-acceleration hardware support (RT Cores) and an advanced acceleration structure to enable real-time ray tracing in your graphics applications. In the 2019 release of the Iray SDK, all render modes utilize NVIDIA RTX technology. In combination with AI denoising, this enables you to create photorealistic rendering in seconds instead of minutes. Using Tensor Cores on the newest NVIDIA hardware brings the power of deep learning to both final-frame and interactive photorealistic renderings.
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    Poser

    Poser

    Poser

    Poser is a 3D computer graphics program optimized for 3D modeling of human figures. It is known for enabling digital artists to easily produce 3D animations and digital images, as well as the extensive availability of third-party digital content. Since 1995, Poser has been the go-to software tool for 3D characters in illustration and animation for over 500,000 digital artists. Poser is a digital stage that gives you full creative control. Work with 3D figures for any project requiring rendered images or animated video. Drag 3D content right from Poser’s own library of over 5 GB of content onto the stage and into your scene. Upgrade to Poser 12 from any Poser 11 license. Enjoy GPU rendering and import/export support for major 3D software packages. Poser 12 is a 3D universe that allows users to easily illustrate and animate using its new features including a new SuperFly render engine, expanded graphic card support, a new post effects palette, Python 3 support, and more.
    Starting Price: $249.95 one-time payment
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    V-Ray

    V-Ray

    Chaos

    Chaos® V-Ray® is a 3D rendering plugin available for SketchUp, 3ds Max, Maya, Cinema 4D, Rhino, Revit, and more. It is widely used in architectural visualization, advertising, and visual effects for film and television. With V-Ray, artists and designers can explore and share their projects with real-time ray tracing and render high-quality visualizations. V-Ray has a large community of users and is recognized for its incredible versatility. V-Ray has been honored with a Sci-Tech Academy Award® and an Engineering Emmy Award® for bringing fully ray-traced photorealistic CGI to the film and television industries. For more information, please visit chaos.com
    Starting Price: $60 per month
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    Clara.io

    Clara.io

    Clara.io

    Clara.io is a full-featured cloud-based 3D modeling, animation and rendering software tool that runs in your web browser. With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs. This is the perfect Three.JS or Babylon.JS editor for creating and tweaking your web game content. Huge photorealistic material library. Easy advanced materials. Flexible lighting setups. Blazing speed. Simultaneous multi-user editing. Always on versioning. Per-user permissions. Review tools. Familiar UI. Responsive workflows. Undo/redo. Drag/drop. Context menus everywhere. Clara.io is the latest innovation from the trusted and experienced team at Exocortex. Exocortex's suite of products are trusted by hundreds of creative teams at studios around the world.
    Starting Price: $10 per month
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    Guerilla Render

    Guerilla Render

    Guerilla Render

    Composed of Guerilla Station and Guerilla Render, Guerilla is a Production-Proven Look Development, Assembly, Lighting and Rendering Solution designed for the Animation and VFX industries. Used on a wide range of Productions, from Full CG to Hybrid and VFX, from Feature Films to TV Series, from low budget to medium and high budget, Guerilla is the State of the Art Software, easy to use and to deploy in your pipeline and will give you all the flexibility you need for your productions with no compromise on performances. Give more power to creativity with the new procedural system which now counts 4 depth levels of instantiation. OCIO management is fully supported with looks and input LUTs, color picker and color boxes. Reduce the memory footprint of your instances composed of several objects with the Group Instance Prims options of the instances procedural. New Asynchronous OpenGL View to prevent UI freezes and to load geometries as you work.
    Starting Price: €280
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    Cheetah3D

    Cheetah3D

    Cheetah3D

    Cheetah3D is a powerful and easy to learn 3D modeling, rendering and animation software which was developed from the ground up for Mac. So jump right into the world of computer generated imaging, create 3D artwork for your next iPhone game or make your first animated character. With a full set of polygon, subdivision surface and spline modeling tools the artists can focus on creating, safe in the knowledge that Cheetah3D has a breadth of features for the task. Cheetah3D makes modeling in 3D a breeze for new and experienced users alike. Character rigging is part of the seamless animation system of Cheetah3D where just about every property of an object can be animated. Breathe life into a character for your next iPhone game or animate an architectural fly-through by the powerful animation system built into Cheetah3D. Cheetah3D smoothly integrates the industrial strength Bullet physics engine to simulate rigid body and soft body dynamics.
    Starting Price: $99
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    Univah Film Engine

    Univah Film Engine

    The Stephanie Michaels Software Company

    The Univah Film Engine (Univah Pro) is an advanced Real-Time 3D rendering and animation software for professional 3D animation studios. Univah Pro is dedicated to the creation of very large virtual worlds. Render entire planets with trees, oceans, rivers, roads, cars and people all in real time. Add realistic visual effects such as rain, snow, explosions all in real time. Add advanced physics to objects such as soft body physics, destruction physics, hard body and hair physics all in real time. FEATURES 1. Ease of Use - We specifically designed The Univah Film Engine to be a powerful tool for filmmakers, without being unnecessarily complicated and difficult to learn. 2. Clean User Interface - Learning a new software can be daunting. When you launch Univah Pro for the first time, we dont want you to be overwhelmed. 3. Blend Shapes, Deformers, Morphs - In Univah, we have an "Animate Anything" approach, so that this tool is attractive to professional filmmakers.
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    LightWave 3D
    NewTek LightWave 3D® is designed for independent artists who desire control of their vision from start to finish. Affordable, complete, easy to learn and use, LightWave is well established as one of the leading 3D systems on the market. With the ability to model, animate and render stunningly realistic imagery and animation, LightWave allows you to create new worlds, build your brand and shatter expectations. LightWave 2020 refined and retooled. Don’t take our word for it — try LightWave 2020, unrestricted for yourself. Download and register to unlock a full-feature trial version of LightWave 2020 for Windows & Mac today. LightWave 2020 gives you the tools you need to deliver any project on time and on budget. Add the power and efficiency of LightWave 2020 to your pipeline today. And start creating with a stable, streamlined, effective workflow. Fresh. Fast. Easy. Proven.
    Starting Price: $995
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    Modo

    Modo

    Foundry

    3D modeling and rendering platform designed to help businesses create 3D drawings and configure UV mapping and texturing workflows. Modo’s powerful and flexible 3D modeling, animation, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo® is your starting point for creative exploration. With fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched. Free yourself from creativity-killing constraints, with Modo’s intuitive, artist-friendly toolset. From roughing out volumes to creating highly detailed forms, Modo lets you focus on creation, not construction. Build your own kit of specialized tools by combining different operations, with Modo’s flexible tool assembly system. With Modo, every job you do becomes easier, as you continually develop new efficiencies.
    Starting Price: $65 per month
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    Art of Illusion

    Art of Illusion

    Art of Illusion

    Art of Illusion is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials. The current version is 3.2.0, released January 13, 2021. This version is both stable and powerful enough to be used for serious, high end animation work. We now have an extensive documentation section. This includes the user manual, as well as a number of tutorials covering different aspects of the program. The interface is designed to be clean, easy to learn, and simple to use. Art of Illusion provides subdivision surface based modelling tools for creating smooth surfaces from control meshes of arbitrary shape and structure. A powerful set of deformation tools allow you to "sculpt" objects in a natural, intuitive way.
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    Maya

    Maya

    Autodesk

    Create expansive worlds, complex characters, and dazzling effects. Bring believable characters to life with engaging animation tools. Shape 3D objects and scenes with intuitive modeling tools in Maya® software. Create realistic effects—from explosions to cloth simulation. A new visual programming environment using dynamic solvers enables you to create blockbuster-worthy effects quickly. Build custom graphs using the Bifrost Graph Editor. Create stunning effects—from snow and sand to dust storms and explosions—with ready-to-use graphs. Render your most complex projects with Arnold. Arnold is built to manage complex characters, scenery, and lighting challenges. Arnold is integrated with Maya, so you can see high-quality previews and iterate changes quickly. Save time with Arnold’s artist-friendly UI and simple, intuitive controls.
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    Artlantis

    Artlantis

    ABVENT

    A pioneer in architectural visualization and compatible with all the 3D modeling software on the market, Artlantis is the easiest and fastest solution for creating photorealistic renderings and animations. Handling DXF, DWG, OBJ, FBX and 3DS formats, and from now on IFC format, Artlantis is compatible with almost all 3D modelers currently on the market. This IFC import capability allows the user to receive a rich BIM data scene from a colleague using another modeler and to make any structural modifications to it in his daily work tool. Specific plug-ins for Archicad, Rhinoceros, Vectorworks, Autodesk Revit, SketchUp and Arc + allow exports to Artlantis. Artlantis 2021 enters the world of Open BIM! Known and recognized for its almost universal accounting, Artlantis 21 now imports the IFC format. This new performance, concerning the model’s geometry only, allows the Artlantis user to receive any model from an interlocutor using a modeler other than their own.
    Starting Price: €600
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    Radiance

    Radiance

    Radiance

    Radiance is intended to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. The package includes programs for modeling and translating scene geometry, luminaire data and material properties, all of which are needed as input to the simulation. The lighting simulation itself uses ray tracing techniques to compute radiance values (ie. the quantity of light passing through a specific point in a specific direction), which are typically arranged to form a photographic quality image. The resulting image may be analyzed, displayed and manipulated within the package, and converted to other popular image file formats for export to other packages, facilitating the production of hard copy output. The major portion of the Radiance package, and the part that is of chief interest to users, is the lighting simulation engine that calculates light levels and renders images.
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    Shade/Shape

    Shade/Shape

    RE:Vision Effects

    Shade/Shape automatically turns your 2D artwork into 3D rendered imagery! Automatically 3D shades your 2D text, logos and pictures by using the outline and features of the artwork to give it volume and depth. Animated 2D characters really stand out when Shade/Shape is applied! Develop cool effects and abstract transitions. Add natural 3D shading effect to your existing image sequences. Shade/Shape automatically generates 3D shading for your 2D graphical and picture elements using our shading-from-shape technology. Add depth, shading and metallic luster to your titles and logos! Create glassy objects by reflecting the background sequence through your object! Shade/Shape also comes with a plugin, that uses the shading techniques in Shade/Shape to shade the normals produced by a 3D system or even Shade/Shape itself. Add further detailing by applying reflection and bump maps. Stable and smooth-over-time shading produced for moving imagery.
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    ZBrush

    ZBrush

    Pixologic

    ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination. Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways. ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects.
    Starting Price: $39.95 per month
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    Raylectron

    Raylectron

    Raylectron

    Raylectron took many years of research and testing. Creating such software is not an easy task. While Raytracing exist already for many years prior to Raylectron, they are not photorealistic. To achieve photorealism, tracing the light path to illuminate the objects in a scene requires the understanding of the law of physics, such as photons and how they interact with the surface of the object they hit. In real life, photons travel at the speed of light, hence everything is illuminated almost instantly (to our perception). But as a computer program, this can not be done so easily. First, speed is a big issue. Computers do not calculate anywhere near the speed of light. Furthermore, the mathematics involved is extremely complex. All of the features combined into one single software. Select from a wide range of illumination and a combination of them. Texturing your model has never been so easy, in real-time!
    Starting Price: $99.95 per license
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    MeshLab

    MeshLab

    MeshLab

    The open source system for processing and editing 3D triangular meshes. It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. It offers features for processing raw data produced by 3D digitization tools/devices and for preparing models for 3D printing. In this version we introduce support to several file formats (.gltf, .glb, .nxs, .nxz, .e57) and a brand new plugin for exact mesh booleans. The 3D data alignment phase (also known as registration) is a fundamental step in the pipeline for processing 3D scanned data. MeshLab provides a powerful tool for moving the different meshes into a common reference system, able to manage large set of range-maps. MeshLab implements a fine tuned ICP one-to-one alignment step, followed by a global bundle adjustment error-distribution step. The alignment can be performed on meshes and point clouds coming from several sources, including active (both short- and long-range) scanners.
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    Verge3D

    Verge3D

    Soft8Soft

    Verge3D® is a powerful and intuitive toolkit that allows Blender, 3ds Max, or Maya artists to create immersive web-based experiences. Verge3D can be used to build interactive animations, product configurators, engaging presentations of any kind, online stores, explainers, e-learning content, portfolios, and browser games. The high-tech 3D web technology becomes accessible with Verge3D. Your exquisite content will live on your website being appreciated by the billion-sized Internet population. Interactivity, including the true 360° view, zoom, and animation, will bring an entirely new level of engagement to your creations. It will work everywhere, from a small smartphone to a workstation and even a TV set. We designed and assembled all the tools you need in one place and called it Verge3D. Find out how Verge3D can transform your business and differentiate your enterprise from the rest of the industry!
    Starting Price: $290
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    Houdini

    Houdini

    SideFX

    Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues. In Houdini, every action is stored in a node. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature. While the nodes are what makes Houdini unique and give it power, there are lots of viewport and shelf tools that allow for artist-friendly viewport interactions. Behind the scenes, Houdini builds up the nodes and networks for you. Houdini lets artists explore different creative paths because it is easy to branch off a new node to explore alternative solutions.
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    Godot

    Godot

    Godot

    Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code. Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more. Flexible scene system. Create node compositions with support for instancing and inheritance. Visual editor with all the tools you need packed into a beautiful and uncluttered context-sensitive UI. Friendly content creation pipeline for artists, level designers, animators and everyone in between. Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices! Create your own custom tools with ease using the incredible tool system.
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    nXtRender

    nXtRender

    nXtRender

    Create photorealistic, still, panorama, and animation image files from 3D models using raytracing and radiosity technologies. It’s fast and easy to generate high quality results – nXtRender is a great renderer at an affordable price, and works seamlessly within AutoCAD and Revit. Whether designing for work or fun, nXtRender’s seamless integration into AutoCAD makes it quick and easy to create photo-realistic renderings that show your designs at their best. nXtRender optimizes your design-time by saving your settings together with the 3D model and allowing post-render processing. Update your design and update your render, without starting over again. With the nXtRender Engine you can create great results. Save time with an efficient workflow that makes changes easy. Create stunning images that wow your client and help you win business.
    Starting Price: $349 per license
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    Realsoft 3D

    Realsoft 3D

    Realsoft Graphics

    Open design combined with a rich set of features has been the main strength of Realsoft 3D. Feature wise, Realsoft 3D challenges the most famous competitors and offers a better price/performance ratio. In some areas (e.g. SDS modelling, ray tracing), the product is the best on the market. Another major advantage is that the intelligent, context sensitive user interface is suitable for both novice users and skilled professionals. The program grows with and adapts to the skill level of the user. The program is used in different applications, for example by artists working in the advertising industry, architects, product designers, educational institutions, game industry and hobby users. As a versatile yet affordable product ($700), Realsoft 3D has quite a large group of potential users. Realsoft 3D is a powerful tool for making best quality photorealistic images, and there is a huge number of people who need images every day.
    Starting Price: $700
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    Redshift

    Redshift

    Maxon

    Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine. Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
    Starting Price: $500