Wave Browser is an efficient, eco-conscious browser that creates a cleaner, more organized, and more meaningful online experience while helping remove ocean plastic through its partnership with 4ocean.
Built on the trusted Chromium foundation, Wave Browser brings essential tools directly into the browser so you can work, study, and explore without extra extensions or switching apps. The sidebar keeps your favorite tools within reach, and split view lets you work across two pages at once for effortless research and multitasking.
Wave Browser brings together helpful built-in tools that make everyday browsing simpler, keeping you organized, speeding up tasks, and supporting your workflow with features like reading tools, trackers, quick-access messaging, and an AI assistant. If you want efficient built-in tools and a simple way to make a positive impact, Wave Browser aligns with your values.
Surf the web. Save the ocean. Make every tab count.
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Gaffa is a web scraping and browser automation API that gives developers full, real-browser control with a single API call no headless browsers, proxies, CAPTCHA handling, or scaling infrastructure to manage. JavaScript rendering is handled by default, so pages load exactly as they would for a real visitor.
Gaffa supports web scraping, AI-powered structured data extraction, screenshot capture, PDF export, infinite-scroll handling, form filling, and converting any webpage into clean, LLM-ready Markdown for AI and RAG pipelines. A rotating residential proxy network ensures reliable access across geographies with automatic anti-bot bypass.
Credits are charged only for actual browser execution time and bandwidth used, with no fixed infrastructure costs.
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Kray
Kray is a state of the art global illumination renderer that allows very fast and accurate rendering of scenes where indirect light plays important role. It includes the most advanced modern algorithms and optimizations to allow it to render full global illumination, reflections, refractions and caustics quickly on standard computers. Fast global illumination: light/photon mapping – biased, but very fast and not much dependent on number of ray recursions, path tracing – unbiased with serval sampling optimizations, irradiance caching – for fast, view independent, reusable GI solution storage, caustics. Light models: point/directional, line lights, area lights, background light, HDR image based lighting, lights pre sampling. Instancing: allows repeated re-use of the same geometry in multiply locations in the rendered scene with very low memory consumption, instanced geometry can be also instances, even self cloning is possible with user defined number of recursions.
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