Chaos Phoenix
Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max and V-Ray. Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects. Chaos® Phoenix is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with Chaos V-Ray®.
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INSYDIUM Fused
INSYDIUM Fused contains all of our plugins and products in one complete collection. Everything you need to create stunning particle effects, realistic terrains and fulfil modeling tasks through to the final render. Plus, all our available 3D resources, hours of training, technical support, and content repository files. Get your copy of INSYDIUM Fused, which includes X-Particles, the ultimate particle engine for Cinema 4D, TerraformFX, Mesh Tools, Cycles 4D and much more. An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs, cloth, smoke, fire, fluids, grains and dynamics. Designers can switch effortlessly between motion graphics and VFX, within a unified system. Create outstanding ParticleFX from solar systems, FUI, holograms and medical visualizations to abstract artwork. Multiple options to combine emitters and modifiers, gives you a range of possibilities.
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AWS Thinkbox Stoke
Create particle simulations faster for Autodesk 3ds Max compared to competing fluid dynamics plugins. Allow artists without programming or scripting experience to easily use an extensible procedural geometry modifier. Give users access to artist-friendly channel-editing workflows similar to node-based image-compositing applications. Access-optimized geometry and particle lookup operations are not available in the Autodesk 3ds Max SDK. AWS Thinkbox Stoke simplifies and accelerates the creation of high-volume particle clouds. Enable formats, such as PRT and RealFlow BIN, and simulations from FumeFX, Particle Flow, cebas thinkingParticles, and 3ds Max Force Space Warps. Create and simulate new fields, including velocity fields, and the loading and saving of field data using industry-standard formats. Combine field data with 3ds Max subsystems, such as Particle Flow, MassFX, Hair and Fur, Materials, most renderers, and other systems.
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Maya
Create expansive worlds, complex characters, and dazzling effects. Bring believable characters to life with engaging animation tools. Shape 3D objects and scenes with intuitive modeling tools in Maya® software. Create realistic effects—from explosions to cloth simulation. A new visual programming environment using dynamic solvers enables you to create blockbuster-worthy effects quickly. Build custom graphs using the Bifrost Graph Editor. Create stunning effects—from snow and sand to dust storms and explosions—with ready-to-use graphs. Render your most complex projects with Arnold. Arnold is built to manage complex characters, scenery, and lighting challenges. Arnold is integrated with Maya, so you can see high-quality previews and iterate changes quickly. Save time with Arnold’s artist-friendly UI and simple, intuitive controls.
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