Guerilla Render
Composed of Guerilla Station and Guerilla Render, Guerilla is a Production-Proven Look Development, Assembly, Lighting and Rendering Solution designed for the Animation and VFX industries. Used on a wide range of Productions, from Full CG to Hybrid and VFX, from Feature Films to TV Series, from low budget to medium and high budget, Guerilla is the State of the Art Software, easy to use and to deploy in your pipeline and will give you all the flexibility you need for your productions with no compromise on performances. Give more power to creativity with the new procedural system which now counts 4 depth levels of instantiation. OCIO management is fully supported with looks and input LUTs, color picker and color boxes. Reduce the memory footprint of your instances composed of several objects with the Group Instance Prims options of the instances procedural. New Asynchronous OpenGL View to prevent UI freezes and to load geometries as you work.
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SimLab Composer
A revolutionary visualization and VR creation software. Since its foundation Simlab Soft mission has been clearly defined as developing state of the art 3D software that is affordable, fun and easy to use. This led to the development of SimLab Composer (SLC) with the vision of enabling Interactive VR! SimLab Composer is not a design application, it is a 3D scene composition application, which allows the user to import 3D files in difference formats, to arrange them, adjust their materials, and add options, animations, simulation and interactivity behaviors. After that the user can use composed scene in many different ways, it can used to create photo realistic rendered images, or shared as a 3D PDF, WebGL, or a VR experience. SimLab Composer interface is organized into workbenches. Upon selecting a workbench the allocated tools in that workbench will appear, and the interface will be changed to display the defaults of that selected workbench.
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AppGameKit
AppGameKit VR adds powerful and easy-to-use VR commands to your core AppGameKit Script language. With just a few commands you can start to develop your own VR experiences, from detecting the head-mounted displays to registering touch events from the touch controllers. Users must already own AppGameKit and have an OpenVR compatible head-mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations. Visualize and manage your media assets with the asset browser window. View media such as images, 3D models and text files and listen to sound and music files. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.
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LarkXR
LarkXR, A Proprietary Enterprise-Grade Real Time 3D XR Cloud Streaming & Rendering Solution revolutionizes the way immersive 3D XR experiences are hosted, rendered, and streamed.
Key Features:
1. Unparalleled Streaming & Rendering Capability.
2. Multi-GPU Resource Pooling Utilization.
3. Ultra-Low Latency <30ms.
4. High-Fidelity. High-Precision. 3D/XR Content.
5. 2K~8K High Resolution & 60~120 FPS. High Frame Rate Support.
6. Developer-Friendly. Rich APIs / SDKs. Diverse Industry Scene. 2nd Development Capabilities.
7. Rapid No-Code Deployment. Seamless Integration.
8. Compatibility & Interoperability. All Terminals. All Engines - UE, Unity, CryEngine, Unigine & OSG.
XR & Spatial Devices, VR/AR/MR Headsets, Holographic, Mobiles, Tablets and PCs.
Web-Based XR Applications (WebXR Support) . WebGL Apps Streaming Support.
Operating Systems - Windows, Linux, MacOS, Android and iOS.
9. Scalability & Stability. High Concurrency 20K+ & 50+M Minutes.
10. Zero Cost In Testing.
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